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Reducing the featured map-pool

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Date Editor Before After
2/19/2016 9:56:09 PMCHrankAdminDeinFreund before revert after revert
2/19/2016 6:44:02 PMCHrankAdminDeinFreund before revert after revert
Before After
1 @Shadowfury333 1 @Shadowfury333
2 [quote]I was under the impression that "featured" as a category was going to simply be "the maps used for automated matchmaking" (once that is finally done/public). If that's the case, there shouldn't be more than 25 or so across all game types, and no more than 12 in any one game type. [/quote] 2 [quote]I was under the impression that "featured" as a category was going to simply be "the maps used for automated matchmaking" (once that is finally done/public). If that's the case, there shouldn't be more than 25 or so across all game types, and no more than 12 in any one game type. [/quote]
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4 This depends on whether competitive ZK is supposed to be about developing strategies unique to each map or being able to adapt to all kinds of maps. I'm not even close to being a good player, but for me it seems like most good players are able to adapt their strategies/cheese to different maps. Compare that to a game like counter-strike where not knowing a map will get you rekt( tm) . Limiting the map pool for such a gameplay will also lead to map specific build queues, expansion timings, terraform spots & co. I don't think that zk maps are refined enough to make such things interesting and would thus suggest including all fair and playable maps for each category. 4 This depends on whether ZK is supposed to be about developing strategies unique to each map or being able to adapt to all kinds of maps. I'm not even close to being a good player, but for me it seems like most good players are able to adapt their strategies/cheese to different maps. Compare that to a game like counter-strike where not knowing a map will get you rekt( tm) . Limiting the map pool for such a gameplay will also lead to map specific build queues, expansion timings, terraform spots & co. I don't think that zk maps are refined enough to make such things interesting and would thus suggest including all fair and playable maps for each category.
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6 If it's just about making it easier for new players to get in a game, such a restricted map pool makes sense. But as @Skasi said, it will drive many seasoned players away from competitive matchmaking. Still, many players might not want to play on a completely random map, which is why some filtering options would definitely be helpful. It could be like the existing map search, allowing players to select maps with tags like "non-sea, funny, hilly, tiny". Featured would then be the default tag that allows newcomers to get in a game without downloading anything. 6 If it's just about making it easier for new players to get in a game, such a restricted map pool makes sense. But as @Skasi said, it will drive many seasoned players away from matchmaking. Still, many players might not want to play on a completely random map, which is why some filtering options would definitely be helpful. It could be like the existing map search, allowing players to select maps with tags like "non-sea, funny, hilly, tiny". Featured would then be the default tag that allows newcomers to get in a game without downloading anything.
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8 @[2up]knorke I just spent 10 minutes watching this gif. Didn't expect the left machine's battery to run out so quickly. 8 @[2up]knorke I just spent 10 minutes watching this gif. Didn't expect the left machine's battery to run out so quickly.