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It's an interesting exploration of weight class over time.
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It's an interesting exploration of weight class over time.
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[img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=158106&type=card[/img]
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[img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=158106&type=card[/img]
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At no point is a com morph being efficient (exception, first level morph) compared to its weight in units. An independent worker is better than a nanolathe. A dirtbag is more efficient than an ablative plating. A dante is better than equal cost in battle com. A catapult is better than equal cost in artillery com.
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At no point is a com morph being efficient (exception, first level morph) compared to its weight in units. An independent worker is better than a nanolathe. A dirtbag is more efficient than an ablative plating. A dante is better than equal cost in battle com. A catapult is better than equal cost in artillery com.
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There are a few advantages though:
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There are a few advantages though:
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Weight class - At the start of the game, there is nothing as big as a com. So long as you don't lose it, you can gain a decisive advantage just by attritioning lower weight units then retreating. Each subsequent module benefits from the protection of this weight-class, but this must be compared to the scaling of the units around it as economies take off.
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Weight class - At the start of the game, there is nothing as big as a com. So long as you don't lose it, you can gain a decisive advantage just by attritioning lower weight units then retreating. Each subsequent module benefits from the protection of this weight-class, but this must be compared to the scaling of the units around it as economies take off.
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Immediacy - The com is already on the front line if you want it to be. No travel time for your investment.
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Immediacy - The com is already on the front line if you want it to be. No travel time for your investment.
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Micro-installments - Coms are built in short bursts, meaning a granular progression. You get to make use of your investment earlier and there's no risk of having it sniped in fac. You also get to adapt on the fly. Scout a wyvern? Get a single ablative plating on your sup com.
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Micro-installments - Coms are built in short bursts, meaning a granular progression. You get to make use of your investment earlier and there's no risk of having it sniped in fac. You also get to adapt on the fly. Scout a wyvern? Get a single ablative plating on your sup com.
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Ambiguity - You scout a dante you make ravens. You scout a morphing com your options are more limited because you don't necessarily know their intentions.
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Ambiguity - You scout a dante you make ravens. You scout a morphing com your options are more limited because you don't necessarily know their intentions.
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Module synergy - Base inefficiency can be mitigated by investing more heavily in synergistic modules. The value of dps goes up with range and vice versa. Now that coms are uncapped, this means coms can actually have full sets of multiple modules, instead of one or the other.
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Module synergy - Base inefficiency can be mitigated by investing more heavily in synergistic modules. The value of dps goes up with range and vice versa. Now that coms are uncapped, this means coms can actually have full sets of multiple modules, instead of one or the other.
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Flexibility - I'd pay 150 more to put a nano on my dante. Making it amphibious would be good too. Invisible? yes plz. Jumping? Aww yiss!
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Flexibility - I'd pay 150 more to put a nano on my dante. Making it amphibious would be good too. Invisible? yes plz. Jumping? Aww yiss!
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Despite
all
this,
they
are
outclassed
pound
for
pound.
If
you
want
to
make
coms
work
you
need
to
be
taking
full
advantage
of
all
the
small
things,
because
its
an
uphill
battle
by
default.
If
you're
against
a
troll
com,
know
that,
so
long
as
it
hasn't
killed
a
bunch
of
stuff
yet
(
see:
suiciding)
,
it
represents
less
of
a
threat
than
whatever
you
spent
your
metal
on.
If
it's
a
5k
com,
does
it
beat
krow?
Bantha?
Racketeer?
Raven?
If
they
support
it
(
they
need
to
if
they
want
to
make
it
actually
difficult
to
kill)
,
add
the
cost
of
that
support
to
the
com.
How
much
on
AA
did
they
spend
to
protect
it?
How
much
on
screening?
I'm
yet
to
see
a
com+support
that
was
unkillable
assuming
equal
investment.
If
you
managed
to
take
more
of
the
map,
you
had
more
to
invest,
which
means
it
should
have
been
super
killable.
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Despite
all
this,
they
are
outclassed
pound
for
pound.
If
you
want
to
make
coms
work
you
need
to
be
taking
full
advantage
of
all
the
small
things,
because
its
an
uphill
battle
by
default.
If
you're
against
a
troll
com,
know
that,
so
long
as
it
hasn't
killed
a
bunch
of
stuff
yet
(
see:
suiciding)
,
it
represents
less
of
a
threat
than
whatever
you
spent
your
metal
on.
If
it's
a
really
big
com,
does
it
beat
krow?
Bantha?
Racketeer?
Raven?
If
they
support
it
(
they
need
to
if
they
want
to
make
it
actually
difficult
to
kill)
,
add
the
cost
of
that
support
to
the
com.
How
much
on
AA
did
they
spend
to
protect
it?
How
much
on
screening?
I'm
yet
to
see
a
com+support
that
was
unkillable
assuming
equal
investment.
If
you
managed
to
take
more
of
the
map,
you
had
more
to
invest,
which
means
it
should
have
been
super
killable.
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Also, if you're complaining about a particular happenstance where coms felt OP, you need to link a replay and let us judge for ourselves.
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Also, if you're complaining about a particular happenstance where coms felt OP, you need to link a replay and let us judge for ourselves.
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