| 1 | 1) you cannot get rid of APM in a real-time game. Fast clicking will always be an advantage. | 1 | 1) you cannot get rid of APM in a real-time game. Fast clicking will always be an advantage. | 
                
                    | 2 | 2) complexity itself does not increase depth. Depth comes from decisions. For example: | 2 | 2) complexity itself does not increase depth. Depth comes from decisions. For example: | 
                
                    | 3 | * things like infinite module stacking would probably not increase depth by much since you'd do that only if you were already doing some comm-only build. | 3 | * things like infinite module stacking would probably not increase depth by much since you'd do that only if you were already doing some comm-only build. | 
                
                    | 4 | * attack speed module would be only slightly different to damage booster. Effectively it's just another +dps module and it doesn't really matter which you choose. | 4 | * attack speed module would be only slightly different to damage booster. Effectively it's just another +dps module and it doesn't really matter which you choose. | 
                
                    | 5 | * reducing decloak range is a no-brainer for cloaking comms and useless for others. Again, not really creating a decision. | 5 | * reducing decloak range is a no-brainer for cloaking comms and useless for others. Again, not really creating a decision. | 
                
                    | 6 | * decloak aura would be a new mechanic which potentially obsoletes light unit screening. Adds complexity but could reduce depth. | 6 | * decloak aura would be a new mechanic which potentially obsoletes light unit screening. Adds complexity but could reduce depth. | 
                
                    | 7 | 3) adding depth to commanders is not necessarily wanted either. If a lot of the decision making revolves around the comm the RTS part of the game becomes less relevant. | 7 | 3) adding depth to commanders is not necessarily wanted either. If a lot of the decision making revolves around the comm the RTS part of the game becomes less relevant. | 
                
                    | 8 | 4)
             
            again,
             
            even 
            if 
            some 
            of 
            these 
            ideas 
            are 
            alright 
            the 
            reasoning 
            is 
            useless.
             
            "Adds 
            fun": 
            subjective.
             
            "Adds 
            depth": 
            see 
            above.
             
            "Adds 
            flavor": 
            does 
            not 
            compute. | 8 | 4)
             
            again,
             
            even 
            if 
            some 
            of 
            these 
            ideas 
            are 
            alright 
            the 
            reasoning 
            is 
            useless. | 
                
                    |  |  | 9 | * "Adds fun": subjective. | 
                
                    |  |  | 10 | * "Adds depth": see above. | 
                
                    |  |  | 11 | * "Adds flavor": does not compute. |