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@[2up]knorke: While I understand your point about comparative measure, APM requirement has been a long-standing (if misguided, given how StarCraft is about the only game that really pushes it) complaint about RTS as a genre. As well, for those who embrace competitive RTS (mainly StarCraft), there's a common (though untested) idea that the game isn't that deep strategically, only mechanically, and that reducing APM directly reduces depth and longevity. Pointing out the game works strategically without a massive APM requirement is actually meaningful.
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@[2up]knorke: While I understand your point about comparative measure, APM requirement has been a long-standing (if misguided, given how StarCraft is about the only game that really pushes it) complaint about RTS as a genre. As well, for those who embrace competitive RTS (mainly StarCraft), there's a common (though untested) idea that the game isn't that deep strategically, only mechanically, and that reducing APM directly reduces depth and longevity. Pointing out the game works strategically without a massive APM requirement is actually meaningful.
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My
only
concern
is
that
we
aren't
the
first
to
try
to
position
ourselves
as
[b]the[/b]
low-APM
deep
competitive
RTS
game,
and
people
may
be
cynical.
That
or
the
aforementioned
complaint
is
more
of
a
memetic
relic
of
the
early
2000s
rather
than
a
contemporary
grievance,
since
the
current
big
non-StarCraft
RTS
games
(
Age
of
Empires
2
HD,
Sins
of
a
Solar
Empire,
Company
of
Heroes;
according
to
[url=steamcharts.
com]Steam
Charts[/url])
don't
focus
on
APM
at
all.
Granted
outside
of
Company
of
Heroes
they
aren't
generally
seen
as
competitive
games
either,
so
I
suppose
a
niche
does
exist
there.
Maybe
the
Myth
or
Deadhold
community
would
be
interested,
assuming
any
of
them
want
the
same
physical
sim-powered
tactics
with
added
unit
and
base
construction
and
don't
mind
the
theming
change
from
celtic/norse
fantasy
to
robot
sci-fi
(
like
me)
.
|
3 |
My
only
concern
is
that
we
aren't
the
first
to
try
to
position
ourselves
as
[b]the[/b]
low-APM
deep
competitive
RTS
game,
and
people
may
be
cynical.
That
or
the
aforementioned
complaint
is
more
of
a
memetic
relic
of
the
early
2000s
rather
than
a
contemporary
grievance,
since
the
current
big
non-StarCraft
RTS
games
(
Age
of
Empires
2
HD,
Sins
of
a
Solar
Empire,
Company
of
Heroes;
according
to
[url=steamcharts.
com]Steam
Charts[/url])
don't
focus
on
APM
at
all.
Granted
outside
of
Company
of
Heroes
they
aren't
generally
seen
as
competitive
games
either,
so
I
suppose
a
niche
does
exist
there.
|
|
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4 |
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5 |
Maybe the Myth or Deadhold community would be interested, assuming any of them want the same physical sim-powered tactics with added unit and base construction and don't mind the theming change from celtic/norse fantasy to robot sci-fi (like me).
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