| 1 | Talked to @Sprung and he told me that even if my ideas are ok in some kind of perspective, they lack the reasoning behind it. Weird fact is that a long time ago some of my ideas got implemented by time. Example | 1 | Talked to @Sprung and he told me that even if my ideas are ok in some kind of perspective, they lack the reasoning behind it. Weird fact is that a long time ago some of my ideas got implemented by time. Example | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | I talked in the zk lobby dev channel about DROP CARGO FEATURE, and from what I remember I got totally ignored. | 3 | I talked in the zk lobby dev channel about DROP CARGO FEATURE, and from what I remember I got totally ignored. | 
                
                    | 4 | Thread proof : http://zero-k.info/Forum/Thread/3431 | 4 | Thread proof : http://zero-k.info/Forum/Thread/3431 | 
                
                    | 5 | \n | 5 | \n | 
                
                    | 6 | I talked about more modules for commanders and more complexity and now it got implemented in some way... | 6 | I talked about more modules for commanders and more complexity and now it got implemented in some way... | 
                
                    | 7 | I tried to find the thread made by me, but clearly I posted on threads made by other people and it will take a lot of time to gain some proof. | 7 | I tried to find the thread made by me, but clearly I posted on threads made by other people and it will take a lot of time to gain some proof. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | I talked about specific modules for chassis of commanders that are in a way implemented: | 9 | I talked about specific modules for chassis of commanders that are in a way implemented: | 
                
                    | 10 | http://zero-k.info/Forum/Thread/7527 | 10 | http://zero-k.info/Forum/Thread/7527 | 
                
                    | 11 | \n | 11 | \n | 
                
                    | 12 | I don't want to brag or something, it's just that I always knew that making commanders more complex for this game will bring more depth for it. And now I started to talk about [spoiler][quote]And is that a bad thing? Already commanders with full modules have 30 k metal cost, A detriment is 22 K. I think detriment wins overall even if the commander is with a d gun. | 12 | I don't want to brag or something, it's just that I always knew that making commanders more complex for this game will bring more depth for it. And now I started to talk about [spoiler][quote]And is that a bad thing? Already commanders with full modules have 30 k metal cost, A detriment is 22 K. I think detriment wins overall even if the commander is with a d gun. | 
                
                    | 13 | \n | 13 | \n | 
                
                    | 14 | I think we need to make modules a bit cheaper in metal cost and then give infinite amount of modules to unlock ( to the specific modules that stacks of course). The more modules you want the more experience points you need to unlock them... | 14 | I think we need to make modules a bit cheaper in metal cost and then give infinite amount of modules to unlock ( to the specific modules that stacks of course). The more modules you want the more experience points you need to unlock them... | 
                
                    | 15 | \n | 15 | \n | 
                
                    | 16 | \n | 16 | \n | 
                
                    | 17 | Also modules like these down here will bring flavor to the game: | 17 | Also modules like these down here will bring flavor to the game: | 
                
                    | 18 | \n | 18 | \n | 
                
                    | 19 | Faster attack speed for weapons | 19 | Faster attack speed for weapons | 
                
                    | 20 | Faster reload speed for d guns | 20 | Faster reload speed for d guns | 
                
                    | 21 | Faster cloaking/uncloaking rate | 21 | Faster cloaking/uncloaking rate | 
                
                    | 22 | Smaller decloak range | 22 | Smaller decloak range | 
                
                    | 23 | Line of sight increase | 23 | Line of sight increase | 
                
                    | 24 | Motion sensor( makes your commander detect cloaking enemy, more of these modules you chosen the more range) | 24 | Motion sensor( makes your commander detect cloaking enemy, more of these modules you chosen the more range) | 
                
                    | 25 | Advance Radar | 25 | Advance Radar | 
                
                    | 26 | Faster jump rate | 26 | Faster jump rate | 
                
                    | 27 | Faster shield regeneration rate | 27 | Faster shield regeneration rate | 
                
                    | 28 | And 
            more 
            [quote][/spoiler] | 28 | And 
            more 
            [/quote][/spoiler] | 
                
                    | 29 | \n | 29 | \n | 
                
                    | 30 | And still negative thinking regarding these ideas. Forgot to mention the Transformer commanders thing that i talked about... | 30 | And still negative thinking regarding these ideas. Forgot to mention the Transformer commanders thing that i talked about... | 
                
                    | 31 | \n | 31 | \n | 
                
                    | 32 | My point is that I just wanted for you guys to have a better game, and please forgive me that I don't know how to explain the depth changes the game will have in case some of my ideas get implemented. At least some of the big things that I talked over and over again on threads and lobby are here now. Hope you guys will implement some more. | 32 | My point is that I just wanted for you guys to have a better game, and please forgive me that I don't know how to explain the depth changes the game will have in case some of my ideas get implemented. At least some of the big things that I talked over and over again on threads and lobby are here now. Hope you guys will implement some more. | 
                
                    | 33 | \n | 33 | \n | 
                
                    | 34 | \n | 34 | \n |