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Zero-K FAQ

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Date Editor Before After
2/3/2016 9:21:26 PMGBrankTheEloIsALie before revert after revert
2/3/2016 9:19:43 PMGBrankTheEloIsALie before revert after revert
2/3/2016 9:18:52 PMGBrankTheEloIsALie before revert after revert
2/3/2016 9:17:35 PMGBrankTheEloIsALie before revert after revert
2/3/2016 9:17:19 PMGBrankTheEloIsALie before revert after revert
2/3/2016 9:17:12 PMGBrankTheEloIsALie before revert after revert
Before After
1 [quote]What makes Zero-K stand out in the RTS genre? 1 [quote]What makes Zero-K stand out in the RTS genre?
2 \n 2 \n
3 [list of features it has in common with other RTS][/quote] 3 [list of features it has in common with other RTS][/quote]
4 ...I'm not sure you should start with that. I would really put the unique parts first, then later cover the "true and tested principles of these successful games". 4 ...I'm not sure you should start with that. I would really put the unique parts first, then later cover the "true and tested principles of these successful games".
5 \n 5 \n
6 I think what [i]really[/i] makes ZK stand out the most is the high degree of unit automation. You're supposed to (or you can) focus on strategy, on macro, and with the powerful UI also on tactics, but it's not necessary to make the most out of each individual unit. 6 I think what [i]really[/i] makes ZK stand out the most is the high degree of unit automation. You're supposed to (or you can) focus on strategy, on macro, and with the powerful UI also on tactics, but it's not necessary to make the most out of each individual unit.
7 That is, in my eyes, an important point to clearly set it apart (and handle the expectations of a player coming) from, say, SC II. 7 That is, in my eyes, an important point to clearly set it apart (and handle the expectations of a player coming) from, say, SC II.
8 \n 8 \n
9 [quote]Subsequent factories are very expensive [/quote] 9 [quote]Subsequent factories are very expensive [/quote]
10 From a strategic point: Kind of. But in light of the point you're trying to make (there's no real factions) you should emphasize that you can build as many factories as you want, when you want. The fact that it's not a smart choice at the start of the game is pretty consequential. 10 From a strategic point: Kind of. But in light of the point you're trying to make (there's no real factions) you should emphasize that you can build as many factories as you want, when you want. The fact that it's not a smart choice at the start of the game is pretty consequential.
11 \n
12 I do like the "101 for SC players" part, that's a very useful thing to have :)