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Presentation of AI bots

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Date Editor Before After
12/21/2015 9:58:12 AMSkasi before revert after revert
12/20/2015 2:47:03 PMSkasi before revert after revert
12/20/2015 2:46:23 PMSkasi before revert after revert
12/20/2015 2:15:36 PMSkasi before revert after revert
12/20/2015 2:15:17 PMSkasi before revert after revert
12/20/2015 2:14:56 PMSkasi before revert after revert
Before After
1 Why not sort the menu like this instead? Remember it can include [color=gray]unclickable[/color] text and horizontal lines. 1 Why not sort the menu like this instead? Remember it can include [color=gray]unclickable[/color] text and horizontal lines.
2 \n 2 \n
3 __________________ 3 __________________
4 \n 4 \n
5 [color=gray]Regular AI player[/color] 5 [color=gray]Regular AI player[/color]
6 \n 6 \n
7 CAI ( easy) 7 CAI ( medium)
8 CircuitAI (hard) 8 CircuitAI (hard)
9 ZKGBAI (hard) 9 ZKGBAI (hard)
10 __________________ 10 __________________
11 \n 11 \n
12 [color=gray]Chicken mode[/color] 12 [color=gray]Chicken mode[/color]
13 \n 13 \n
14 Easy 14 Easy
15 Medium 15 Medium
16 Hard 16 Hard
17 [tooltip=Expands the chicken difficulty list shown below]More [color=transparent]honkhonk[/color] ▶[/tooltip] 17 [tooltip=Expands the chicken difficulty list shown below]More [color=transparent]honkhonk[/color] ▶[/tooltip]
18 __________________ 18 __________________
19 \n 19 \n
20 [color=gray]Misc. / Untested[/color] 20 [color=gray]Misc. / Untested[/color]
21 \n 21 \n
22 [tooltip=All the AIs that come with Spring and anything custom the user adds to their Spring\AI\Skirmish directory]Spring AIs [color=transparent]honk[/color] ▶[/tooltip] 22 [tooltip=All the AIs that come with Spring and anything custom the user adds to their Spring\AI\Skirmish directory]Spring AIs [color=transparent]honk[/color] ▶[/tooltip]
23 __________________ 23 __________________
24 \n 24 \n
25 \n 25 \n
26 "Easy" would be the old "very easy" or whatever is required to make sure even the nubbest nub can survive. "Medium" could be between the old "easy" and "medium". "Hard" could remain unchanged. 26 "Easy" would be the old "very easy" or whatever is required to make sure even the nubbest nub can survive. "Medium" could be between the old "easy" and "medium". "Hard" could remain unchanged.
27 \n 27 \n
28 The "More" option on chickens would show a list of 10+ difficulties. That gives players a way to fine-tune difficulty without needing to go through 10 modoptions. It could look like this: 28 The "More" option on chickens would show a list of 10+ difficulties. That gives players a way to fine-tune difficulty without needing to go through 10 modoptions. It could look like this:
29 \n 29 \n
30 ________________________ 30 ________________________
31 \n 31 \n
32 [color=gray]Chicken difficulty[/color] 32 [color=gray]Chicken difficulty[/color]
33 \n 33 \n
34 1 (Easy) 34 1 (Easy)
35 2 35 2
36 3 36 3
37 4 (Medium) 37 4 (Medium)
38 5 38 5
39 6 39 6
40 7 (Hard) 40 7 (Hard)
41 8 41 8
42 9 42 9
43 10 43 10
44 \n 44 \n
45 Custom (use modoptions) 45 Custom (use modoptions)
46 ________________________ 46 ________________________
47 \n 47 \n
48 \n 48 \n
49 Modoptions could also include an input field to access the numbered difficulty so players can try 1.2 or 20 or whatever they can think of. 49 Modoptions could also include an input field to access the numbered difficulty so players can try 1.2 or 20 or whatever they can think of.