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Fac balance (Discussion)

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Date Editor Before After
12/17/2015 6:36:35 PMUSrankKshatriya before revert after revert
Before After
1 One of my favorite things about Zero-k that differentiates it from other RTS games is the wide range of units. Not only do they have various roles such as riot/skirm/raider, they also have more in depth niche roles and crossover roles (Pyro as a raider/riot, Panther as Raider/Assault, Firewalker as a riot/skirm/arty). In addition to the units themselves, various stratagies can be used to surprise your enemy such as any of the cloaked units (especially well used Athenas), airdrops, terraform, or any speciallty units(dirtbag, fleaspam, ticks/roaches/skuttles/blastwings, missile silos). 1 One of my favorite things about Zero-k that differentiates it from other RTS games is the wide range of units. Not only do they have various roles such as riot/skirm/raider, they also have more in depth niche roles and crossover roles (Pyro as a raider/riot, Panther as Raider/Assault, Firewalker as a riot/skirm/arty). In addition to the units themselves, various stratagies can be used to surprise your enemy such as any of the cloaked units (especially well used Athenas), airdrops, terraform, or any speciallty units(dirtbag, fleaspam, ticks/roaches/skuttles/blastwings, missile silos).
2 \n 2 \n
3 I was considering what new fac could be made to serve a new role and first wanted to classify the common fac matchups based on terrain. A fac in parentheses indicates it is less common but still viable (of course any fac can be somewhat viable depending on the situation and team composition). 3 I was considering what new fac could be made to serve a new role and first wanted to classify the common fac matchups based on terrain. A fac in parentheses indicates it is less common but still viable (of course any fac can be somewhat viable depending on the situation and team composition).
4 \n 4 \n
5 VERY FLAT: 5 VERY FLAT:
6 Light Vehicles/Heavy Tanks/(Hover) 6 Light Vehicles/Heavy Tanks/(Hover)
7 \n 7 \n
8 HILLY: 8 GENTLE HILLS:
9 Cloakybots/Shieldbots/(Jumpbots)/(Amphib) 9 Cloakybots/Shieldbots/(Jumpbots)/(Amphib)
10 \n 10 \n
11 STEEP HILLS: 11 STEEP HILLS:
12 Spiders/Jumpbots 12 Spiders/Jumpbots
13 \n 13 \n
14 OPEN OCEAN: 14 OPEN OCEAN:
15 Shipyard/(Hover)(Amphib) 15 Shipyard/(Hover)(Amphib)
16 \n 16 \n
17 SUPPORT ROLE: 17 SUPPORT ROLE:
18 Planes/Gunships/Strider Hub 18 Planes/Gunships/Strider Hub
19 \n 19 \n
20 There appears to be good balance between the facs on each terrain type. 20 There appears to be good balance between the facs on each terrain type.
21 \n 21 \n
22 (1) Do you agree with my matchups? 22 (1) Do you agree with my matchups?
23 (2) Do you agree that facs as a whole are well balanced? 23 (2) Do you agree that facs as a whole are well balanced?
24 (3) If a new fac was added, which catagory should it fall under? 24 (3) If a new fac was added, which catagory should it fall under?