1 |
[quote] They're already a "weak pick" on all-land maps, at least from games I have seen. [/quote]
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1 |
[quote] They're already a "weak pick" on all-land maps, at least from games I have seen. [/quote]
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2 |
Saw a CCR team game today with 3 hover fac plops, 2 lveh facs and 1 tank fac. @B389250 Could've just been a funny coincidence of course.
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2 |
Saw a CCR team game today with 3 hover fac plops, 2 lveh facs and 1 tank fac. @B389250 Could've just been a funny coincidence of course.
|
3 |
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3 |
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4 |
Anyway,
I
guess
so
many
players
preferring
mixed-map
factories
to
be
just
as
good
as
pure
land
factories
on
pure
land
maps
explains
why
sea
balance
has
been
in
such
a
weird/bad
state
for
over
a
year.
People
just
fail
to
grasp
Balancing
101.
Luckily
hovers
don't
dominate
pure
land
maps
yet,
at
least
not
in
high
skill
games,
but
looking
at
this
thread
really
leaves
me
worried
that
this
will
change
soon.
|
4 |
Anyway,
I
guess
so
many
players
preferring
mixed-map
factories
to
be
just
as
good
as
pure
land
factories
on
pure
land
maps
explains
why
sea
balance
has
been
in
such
a
weird/bad
state
for
over
a
year.
People
just
fail
to
grasp
Balancing
101.
Luckily
hovers
don't
dominate
pure
land
maps
just
yet,
at
least
not
in
high
skill
games,
but
looking
at
this
thread
and
ZK's
past
balance
changes
(
amphs
and
jumpfacs
needing
to
be
at
least
as
viable
as
kbots
on
any
map)
really
leaves
me
worried
that
this
will
soon
change.
|