Post edit history
Hovercraft balance
Before | After | ||
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1 | [quote]I'm sure I'm not the only one who still considers Scalpel too good. I think it could lose some of its AOE or gain some cost. Such a change alone would probably just make Hovers a weak pick on dry maps[/quote] | 1 | [quote]I'm sure I'm not the only one who still considers Scalpel too good. I think it could lose some of its AOE or gain some cost. Such a change alone would probably just make Hovers a weak pick on dry maps[/quote] |
2 | I support this! Hovers should be close to a "weak pick" on pure land maps. They've got very specialized Halberds and Penetrators, both but especially the latter can be a good incentive to still pick Hovers. | 2 | I support this! Hovers should be a bit of a "weak pick" on pure land maps. They've got very specialized Halberds and Penetrators, both but especially the latter can be a good incentive to still pick Hovers. |