1 |
[quote]Therefore the obvious solution is to just use custom colvols in the def (include with map) and put them below the map so that they can block terrain, but not block shots.[/quote]
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1 |
[quote]Therefore the obvious solution is to just use custom colvols in the def (include with map) and put them below the map so that they can block terrain, but not block shots.[/quote]
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2 |
We [u]don't want[/u] features that pass shots through. Visuals should agree with the gameplay.
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2 |
We [u]don't want[/u] features that pass shots through. Visuals should agree with the gameplay.
|
3 |
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|
3 |
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4 |
In
this
version,
there
is
also
water
instead
of
the
abyss
so
the
spires
are
now
a
part
of
the
play
area
--
you
don't
even
need
to
terraform.
|
4 |
In
this
version,
there
is
also
water
instead
of
the
abyss
so
the
[s]spires[/s]
crystal
spikes
are
now
a
part
of
the
play
area
--
you
don't
even
need
to
terraform.
|