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attribute "immune to magic" for some unit(s)

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Date Editor Before After
11/24/2015 10:39:24 AMSkasi before revert after revert
11/24/2015 10:38:26 AMSkasi before revert after revert
Before After
1 [quote]Dante and Pyro are immune to fire.[/quote] 1 [quote]Dante and Pyro are immune to fire.[/quote]
2 Can be removed, there's no need for that. 2 Can be removed, there's no need for that.
3 \n 3 \n
4 [quote]All jumping units are immune to telekinesis while using their Jump spell.[/quote] 4 [quote]All jumping units are immune to telekinesis while using their Jump spell.[/quote]
5 Bugfix exists as a modoption. 5 Bugfix exists as a modoption.
6 \n 6 \n
7 [quote]All ground units are immune to being targeted by the AA targeting magic.[/quote] 7 [quote]All ground units are immune to being targeted by the AA targeting magic.[/quote]
8 Can probably be removed as well - just give AA a minimum angle. 8 Can probably be removed as well - just give AA a minimum angle.
9 \n 9 \n
10 [quote]Some units are still immune to slow (e.g. their functions are not affected by it) - for example, Radar doesn't scan slower when slowed.[/quote] 10 [quote]Some units are still immune to slow (e.g. their functions are not affected by it) - for example, Radar doesn't scan slower when slowed.[/quote]
11 Slow can be removed as well. It's a very funky and chaotic thing and not really important to the gameplay. Impulse weapons are more interesting and can achieve similar things. 11 Slow can be removed as well. It's a very funky and chaotic thing and not really important to the gameplay. Impulse weapons are more interesting and can achieve similar things.
12 \n 12 \n
13 \n 13 \n
14 That said, buildings and terrain/mapfeatures are immune to gravity. 14 That said, buildings and terrain/water/projectiles/mapfeatures/etc are immune to gravity. This will be fixed in Spring 200. 0