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ZK Graph-Based AI is an advanced AI designed to teach good playing habits and punish bad ones. While it was originally designed with 1v1 in mind it can now also play teams by merging AI instances together. ZKGBAI is a rather high-difficulty AI, it easily stomps the CAI and even beats circuit most of the time on most maps. Like circuit ZKGBAI is designed to use most of the units in the game, although there are some factories that it currently does not play that circuit does (jumps) and others that ZKGBAI does that circuit does not (shields). Currently it is not capable of playing water maps meaningfully.
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ZK Graph-Based AI is an advanced AI designed to teach good playing habits and punish bad ones. While it was originally designed with 1v1 in mind it can now also play teams by merging AI instances together. ZKGBAI is a rather high-difficulty AI, it easily stomps the CAI and even beats circuit most of the time on most maps. Like circuit ZKGBAI is designed to use most of the units in the game, although there are some factories that it currently does not play that circuit does (jumps) and others that ZKGBAI does that circuit does not (shields). Currently it is not capable of playing water maps meaningfully.
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You can download the latest version either from the [url=https://github.com/Anarchid/zkgbai/releases]github releases page[/url] or from [url=https://springfiles.com/spring/ai-opponents/zero-k-graph-based-ai-zkgbai]springfiles[/url].
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You can download the latest version either from the [url=https://github.com/Anarchid/zkgbai/releases]github releases page[/url] or from [url=https://springfiles.com/spring/ai-opponents/zero-k-graph-based-ai-zkgbai]springfiles[/url].
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ZKGBAI is written in Java, and you must have Java installed in order to use it.
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ZKGBAI is written in Java, and you must have Java installed in order to use it.
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Linux: Requires 64 bit java
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Linux: Requires 64 bit java
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Windows: Requires 32 bit java (may be called i86 or x86, but it's the one that isn't "64")
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Windows: Requires 32 bit java (may be called i86 or x86, but it's the one that isn't "64")
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Installation:
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Installation:
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ZKGBAI is compressed using 7-zip like many files that spring uses, so you need an appropriate 7-zip decoder to open it:
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ZKGBAI is compressed using 7-zip like many files that spring uses, so you need an appropriate 7-zip decoder to open it:
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Windows: http://www.7-zip.org/
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Windows: http://www.7-zip.org/
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Linux: check your package repository for "7z".
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Linux: check your package repository for "7z".
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Open the archive and extract the ZKGBAI folder, then copy it to:
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Open the archive and extract the ZKGBAI folder, then copy it to:
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<Your_ZK_Data_Dir>/AI/Skirmish
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<Your_ZK_Data_Dir>/AI/Skirmish
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and
restart
your
lobby.
If
everything
goes
well
it
should
appear
in
the
AI
list
as
"ZKGBAI".
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and
restart
your
lobby.
You
must
untick
the
"simplified
AI
list"
option
in
lobby
settings
and
it
should
appear
in
the
AI
list
as
"ZKGBAI".
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