1 |
My thoughts about ways to restore lossless defense:
|
1 |
My thoughts about ways to restore lossless defense:
|
2 |
-
increasing
of
Stinger's
fire
rate
even
by
100%
is
not
enough
from
one
side
(
to
get
closier
to
DDM's
effectiveness)
,
and
is
changing
balance
significantly
from
another
side;
|
2 |
-
increasing
of
Stinger's
fire
rate
even
by
100%
is
not
enough
from
one
side
(
to
get
closer
to
DDM's
effectiveness)
,
and
is
changing
balance
significantly
from
another
side;
|
3 |
- nerfing of fucking Buoys, Recluses, etc. is very hard and long-time task, with foggy (unknown) result.
|
3 |
- nerfing of fucking Buoys, Recluses, etc. is very hard and long-time task, with foggy (unknown) result.
|
4 |
\n
|
4 |
\n
|
5 |
So suggestion:
|
5 |
So suggestion:
|
6 |
- new tower with 4000-6000 HP with heatrays or something other vs swarms. May be upgraded Stardust. (Terraform for current stardust i not a solution because SD has too little HP).
|
6 |
- new tower with 4000-6000 HP with heatrays or something other vs swarms. May be upgraded Stardust. (Terraform for current stardust i not a solution because SD has too little HP).
|
7 |
\n
|
7 |
\n
|
8 |
\n
|
8 |
\n
|
9 |
------
|
9 |
------
|
10 |
And... defensive buildings should defend! Not to be paper-made shit. (Excepting Defenders and Lotuses due to their low cost.)
|
10 |
And... defensive buildings should defend! Not to be paper-made shit. (Excepting Defenders and Lotuses due to their low cost.)
|
11 |
\n
|
11 |
\n
|
12 |
For example, Starcraft's Photon Cannon with 100 health point and 100 shield points and non-upgradable weapons is too weak. When i changed amount of shield point to 140 and made upgrade for weapons (initial 20 + 2 + 2 + 2), this building became more useful.
|
12 |
For example, Starcraft's Photon Cannon with 100 health point and 100 shield points and non-upgradable weapons is too weak. When i changed amount of shield point to 140 and made upgrade for weapons (initial 20 + 2 + 2 + 2), this building became more useful.
|