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Some newb questions

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Date Editor Before After
11/14/2015 12:07:14 AMPLrankAdminSprung before revert after revert
11/13/2015 11:46:55 PMPLrankAdminSprung before revert after revert
11/13/2015 11:34:56 PMPLrankAdminSprung before revert after revert
Before After
1 A comprehensive answer because the former ones are chaotic and lacking. 1 A comprehensive answer because the former ones are chaotic and lacking.
2 \n 2 \n
3 [quote]* Is there a convenient way to launch tac missles, or do I always need to go to the silo and click on one?[/quote] 3 [quote]* Is there a convenient way to launch tac missles, or do I always need to go to the silo and click on one?[/quote]
4 Not really. It is possible to make custom hotkeys but it's fairly difficult and no default way to do that. 4 Not really. It is possible to make custom hotkeys but it's fairly difficult and no default way to do that.
5 \n 5 \n
6 [quote]* Is it possible to pause nuke silos from building / draining resources? (I realize you can decrease their drain by putting more build power onto something else.)[/quote] 6 [quote]* Is it possible to pause nuke silos from building / draining resources? (I realize you can decrease their drain by putting more build power onto something else.)[/quote]
7 The order menu has a button with a three missiles icon and a 0/100 (or so) label. This is how many nukes are ordered, it works the same as unit queue in factories, ie. you can right-click to decrease it. Ctrl+Shift+RMB will decrease it by 100, same as factory - Shift is x5, Ctrl is x20 when dealing with fac orders. 7 The order menu has a button with a three missiles icon and a 0/100 (or so) label. This is how many nukes are ordered, it works the same as unit queue in factories, ie. you can right-click to decrease it. Ctrl+Shift+RMB will decrease it by 100, same as factory - Shift is x5, Ctrl is x20 when dealing with fac orders.
8 \n 8 \n
9 In the future the Wait command (Ctrl+W) will most likely be able to pause stockpile as well. 9 In the future the Wait command (Ctrl+W) will most likely be able to pause stockpile as well.
10 \n 10 \n
11 [quote]* Is terraforming in Chiken games considered cheating or something that is otherwise typically not done?[/quote] 11 [quote]* Is terraforming in Chiken games considered cheating or something that is otherwise typically not done?[/quote]
12 Feel free to use everything you consider fun. It's effective but not considered cheating (nothing is, really - Chickens is not a competitive mode, it's mostly for dicking around). 12 Feel free to use everything you consider fun. It's effective but not considered cheating (nothing is, really - Chickens is not a competitive mode, it's mostly for dicking around).
13 \n 13 \n
14 [quote]* Are there Chiken maps good for 1 player defending? It seems most are geared towards at least two players.[/quote] 14 [quote]* Are there Chiken maps good for 1 player defending? It seems most are geared towards at least two players.[/quote]
15 You can use anything as a Chicken map. Pick a normal 1v1 map and perhaps reduce the Chicken difficulty (through game options and picking the Custom difficulty) to get the appropriate level of challenge. 15 You can use anything as a Chicken map. Pick a normal 1v1 map and perhaps reduce the Chicken difficulty (through game options and picking the Custom difficulty) to get the appropriate level of challenge.
16 \n 16 \n
17 [quote]* Are there hotkeys to make units in factories?[/quote] 17 [quote]* Are there hotkeys to make units in factories?[/quote]
18 Hold Space. The layout is the same as usual ( Q is the 1st unit in the 1st row, etc. ) . You can make this happen without Space through the F10 menu but beware that this makes it impossible to use hotkeys to give the factory an order queue for completed units. 18 F10 menu: Settings -> HUD Panels -> Command Panel.
19 Check "Hotkeys for Units tab" here.
20 You will need to hold Space. If you uncheck "Unit tab hotkeys require Meta" you will not need to do that, but beware that this makes it impossible to use hotkeys to give the factory an order queue for completed units.
19 \n 21 \n
20 [quote]* Is there a way to see which mods (or whatever the stuff in the f11 menue is called) you enabled/disabled compared to the default, or otherwise reset them?[/quote] 22 [quote]* Is there a way to see which mods (or whatever the stuff in the f11 menue is called) you enabled/disabled compared to the default, or otherwise reset them?[/quote]
21 They're "widgets". To reset them go to your content folder (in the lobby: [Settings] -> [Open Game Data Folder]), from there go to LuaUI and delete the Config folder (the one that contains ZK_data and ZK_order files). Ideally you should instead use the F10 menu for settings though. 23 They're "widgets". To reset them go to your content folder (in the lobby: [Settings] -> [Open Game Data Folder]), from there go to LuaUI and delete the Config folder (the one that contains ZK_data and ZK_order files). Ideally you should instead use the F10 menu for settings though.
22 \n 24 \n
23 [quote]* Is there a tutorial on the various static defences somewhere? I know I can get some description and stuff such as range and DPS by spacebar-left-click, though it's not trivial to spot deviations from what you'd expect (such as higher cost = longer range but lower DPS/cost) when there are so many.[/quote] 25 [quote]* Is there a tutorial on the various static defences somewhere? I know I can get some description and stuff such as range and DPS by spacebar-left-click, though it's not trivial to spot deviations from what you'd expect (such as higher cost = longer range but lower DPS/cost) when there are so many.[/quote]
24 Not an official one, apart from the Space+Click info. [url=http://zero-k.info/Wiki/StructuresAndStatics]Here[/url] is an unofficial guide but beware that it is outdated and was never really fact-checked in the first place. It's probably best to experiment a bit ingame to see how they feel though. 26 Not an official one, apart from the Space+Click info. [url=http://zero-k.info/Wiki/StructuresAndStatics]Here[/url] is an unofficial guide but beware that it is outdated and was never really fact-checked in the first place. It's probably best to experiment a bit ingame to see how they feel though.
25 \n 27 \n
26 [quote]* Is there a list of profile badges one can achieve, and is it possible to see what the requirements are for one I already got?[/quote] 28 [quote]* Is there a list of profile badges one can achieve, and is it possible to see what the requirements are for one I already got?[/quote]
27 Do you mean the awards you can get at the end of each game? The list is [url=http://zero-k.info/Wiki/Awards]here[/url]. 29 Do you mean the awards you can get at the end of each game? The list is [url=http://zero-k.info/Wiki/Awards]here[/url].
28 \n 30 \n
29 [quote]* How do you upvote a forum post? Do you need to have a certain minimum number of posts or account age, or am I being blind and not seeing the button?[/quote] 31 [quote]* How do you upvote a forum post? Do you need to have a certain minimum number of posts or account age, or am I being blind and not seeing the button?[/quote]
30 You need to be account level 10. Then you can just click on the appropriate +X/-Y button. 32 You need to be account level 10. Then you can just click on the appropriate +X/-Y button.
31 \n 33 \n
32 [quote]* How come I got no badge on my profile for doing this? http://www.twitch.tv/entropygames/v/25581993[/quote] 34 [quote]* How come I got no badge on my profile for doing this? http://www.twitch.tv/entropygames/v/25581993[/quote]
33 Awards (ie. badges) are for comparative performance. Sorry, not good enough! ;P 35 Awards (ie. badges) are for comparative performance. Sorry, not good enough! ;P