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@Firepluk isn't wrong though.
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@Firepluk isn't wrong though.
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@FunWithGuns Frankly, most of those chip.de players are not our core demographic. They were mostly blow ins who will check it out and the most we'll get is 'oh this is cool'. Sure we could have gotten more retention, but they'd probably muddle around the low skill brackets and private games for a few months and be done with the game. Best are Supcom players like you, SC2 refugees, people who were disappointed or dissillusioned with PA. That's our demographic, and there are a LOT of them. RTS isn't dead, people just aren't creating very good ones anymore, and I firmly believe we have one of the best out there: Though we're rough around the edges, hard to approach.
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@FunWithGuns Frankly, most of those chip.de players are not our core demographic. They were mostly blow ins who will check it out and the most we'll get is 'oh this is cool'. Sure we could have gotten more retention, but they'd probably muddle around the low skill brackets and private games for a few months and be done with the game. Best are Supcom players like you, SC2 refugees, people who were disappointed or dissillusioned with PA. That's our demographic, and there are a LOT of them. RTS isn't dead, people just aren't creating very good ones anymore, and I firmly believe we have one of the best out there: Though we're rough around the edges, hard to approach.
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Yeah it's interesting hearing what you say, about the lobby in particular: We've long considered that a stumbling block but to hear it straight out like that is really interesting. I'd like to know how Supcom does it. Is it the windowsy skin? Is it the download process and getting the right files and loading stuff up? Technical troubleshooting? Or is it the battle room/chat lobby style, which should be familiar to anyone who has been gaming for a few years, but is frankly vastly inferior to matchmaking.
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Yeah it's interesting hearing what you say, about the lobby in particular: We've long considered that a stumbling block but to hear it straight out like that is really interesting. I'd like to know how Supcom does it. Is it the windowsy skin? Is it the download process and getting the right files and loading stuff up? Technical troubleshooting? Or is it the battle room/chat lobby style, which should be familiar to anyone who has been gaming for a few years, but is frankly vastly inferior to matchmaking.
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Anyway,
us
not
being
ready
yet
is
why
we
haven't
launched
on
steam
but
also
why
we
haven't
launched
a
kickstarter:
Though
they're
publishing
platforms
they're
both
the
same
things
for
us,
ways
to
get
attention,
not
ways
to
get
money.
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7 |
Anyway,
us
not
being
ready
yet
(
not
as
a
game,
we've
been
ready
for
years
as
a
game,
but
as
a
'product')
is
why
we
haven't
launched
on
steam
but
also
why
we
haven't
launched
a
kickstarter:
Though
they're
publishing
platforms
they're
both
the
same
things
for
us,
ways
to
get
attention,
not
ways
to
get
money.
|