1 |
the n1 thing that should be handled RIGHT NOW is newbs experience, I've seen A LOT of failures when new player can't even get into game
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1 |
the n1 thing that should be handled RIGHT NOW is newbs experience, I've seen A LOT of failures when new player can't even get into game
|
2 |
from my experience 50-60% new players can't even start/join multiplayer zero-k game(even tiny games)
|
2 |
from my experience 50-60% new players can't even start/join multiplayer zero-k game(even tiny games)
|
3 |
usually after 2-3 tries they ragequit and do not come back...
|
3 |
usually after 2-3 tries they ragequit and do not come back...
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4 |
\n
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4 |
\n
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5 |
What to look into?
|
5 |
What to look into?
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6 |
- problems with maps/mod downloads, oh pls, this should be pre-bundled and at most made super reliable(hi! have you ever heard about CDNs before? amazon s3 for crucial parts, no?)
|
6 |
- problems with maps/mod downloads, oh pls, this should be pre-bundled and at most made super reliable(hi! have you ever heard about CDNs before? amazon s3 for crucial parts, no?)
|
7 |
- problems with initially painfully slow loading of zk(path cache) makes some players not appear in game in reasonable time
|
7 |
- problems with initially painfully slow loading of zk(path cache) makes some players not appear in game in reasonable time
|
8 |
-
some
new
players
can't
load
at
all,
no
idea
about
reason
-
they
say
they
just
crash(
investigate
their
infologs?)
|
8 |
-
some
new
players
can't
load
at
all,
no
idea
about
reason,
make
report
problem
button
right
in
lobby
that
would
ask
user
about
what
happened
and
automagically
attach
infolog
and
post
it
to
zk
database
for
review
|
|
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9 |
only 1% of users would bother to going into forums asking for help and even less would post issue on github
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