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Wow, Sakoth, that's a bummer. It would've been great if those players had stuck around. I agree with you that the main things this game needs to have at the very least a semi-successful release is a nicer, more intuitive lobby and a working download.
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Wow, Sakoth, that's a bummer. It would've been great if those players had stuck around. I agree with you that the main things this game needs to have at the very least a semi-successful release is a nicer, more intuitive lobby and a working download.
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2 |
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2 |
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3 |
As
for
telling
people
about
the
game.
.
.
the
same
thing
happens
with
that
German
group:
people
are
quickly
turned
off
by
the
game
because
it's
hard
to
understand
at
first,
and
there's
not
much
of
a
guide
to
get
started.
There
are
actually
a
couple
threads
on
the
SupCom
forum
where
people
brought
up
zero
K,
and
it
always
got
shot
down
as
an
unpolished
look-alike.
This
obviously
isn't
true,
and
shows
that
they
weren't
able
to
get
a
good
first
impression
and
ditched
the
game
quickly.
I
even
saw
on
a
different
thread
that
someone
introduced
ZLO,
a
popular
Russian
SupCom
player,
to
the
game,
but
he
didn't
like
it
much
because
the
lobby
was
confusing.
|
3 |
As
for
telling
people
about
the
game.
.
.
the
same
thing
happens
with
that
German
group:
people
are
quickly
turned
off
by
the
game
because
the
lobby
is
hard
to
understand
at
first,
and
there's
not
much
of
a
guide
to
get
started
(
showing
them
where
the
tutorials
and
bot
1v1
is,
introducing
them
to
commander
upgrades,
ect)
.
There
are
actually
a
couple
threads
on
the
SupCom
forum
where
people
brought
up
zero
K,
and
it
always
got
shot
down
as
an
unpolished
look-alike.
This
obviously
isn't
true,
and
shows
that
they
weren't
able
to
get
a
good
first
impression
and
ditched
the
game
quickly.
I
even
saw
on
a
different
thread
that
someone
introduced
ZLO,
a
popular
Russian
SupCom
player,
to
the
game,
but
he
didn't
like
it
much
because
the
lobby
was
confusing.
|
4 |
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4 |
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5 |
Since first impressions are always the most important, I don't think spreading the word would be the best until there is a better lobby UI and maybe even a tutorial. When those are finished, I would highly suggest asking the streamer BRNKoINSANITY if he would mind taking a look at the game. He consistently gets 1000-2000 views on all his SupCom streams, which sounds small but would certainly expose a number of RTS enthusiasts to this game (not to mention the SupCom playerbase is only around 2500 players). Even getting 50 of those people to keep playing the game would be a huge success for Zero-K. Like I said before, though, the game really shouldn't be put out there until the lobby makes sense and is more welcoming to new players, because that will allow this game to benefit the most from advertisements of this sort.
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5 |
Since first impressions are always the most important, I don't think spreading the word would be the best until there is a better lobby UI and maybe even a tutorial. When those are finished, I would highly suggest asking the streamer BRNKoINSANITY if he would mind taking a look at the game. He consistently gets 1000-2000 views on all his SupCom streams, which sounds small but would certainly expose a number of RTS enthusiasts to this game (not to mention the SupCom playerbase is only around 2500 players). Even getting 50 of those people to keep playing the game would be a huge success for Zero-K. Like I said before, though, the game really shouldn't be put out there until the lobby makes sense and is more welcoming to new players, because that will allow this game to benefit the most from advertisements of this sort.
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6 |
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7 |
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7 |
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