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Possible Kickstarter?

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Date Editor Before After
11/7/2015 8:44:36 PMAUrankAdminSaktoth before revert after revert
Before After
1 The game is "Done", it's been "Done" for years. We just only have one shot at a steam release, so we want the game to have a really good new player experience, a nice looking lobby, a smooth download, install and first play experience. We got in a germany gaming mag, chip.de, some years ago and had this massive influx of players, but we were not prepared, most of them only booted the game up once, many left because we didn't have enough german veterans to instruct them, many didn't even get past their first game. Given the workload of just maintaining the game, getting that stuff done has taken a long time given none of it is really required for actually playing the game. The skills needed are also only possessed by a small portion of the developer base (Mostly Licho): I've not been an active dev for a long time partly due to uni and life but partly because my skillset is prettymuch useless at this point for doing anything except maybe creating singleplayer content. I designed a lot of the game and made a lot of the units and models, but that work is all done now. 1 The game is "Done", it's been "Done" for years. We just only have one shot at a steam release, so we want the game to have a really good new player experience, a nice looking lobby, a smooth download, install and first play experience. We got in a germany gaming mag, chip.de, some years ago and had this massive influx of players, but we were not prepared, most of them only booted the game up once, many left because we didn't have enough german veterans to instruct them, many didn't even get past their first game. Given the workload of just maintaining the game, getting that stuff done has taken a long time given none of it is really required for actually playing the game. The skills needed are also only possessed by a small portion of the developer base (Mostly Licho): I've not been an active dev for a long time partly due to uni and life but partly because my skillset is prettymuch useless at this point for doing anything except maybe creating singleplayer content. I designed a lot of the game and made a lot of the units and models, but that work is all done now.
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3 We could definitely do something better than just maintaining the servers with the money we get, even the stuff we get through donations, personally I'd like to just throw money at Licho so he can work on Zero-K more. He needs to be willing of course. Whether we pay them or not though, many new developers who come to contribute take more time to train up than the usefulness of the work they do. Maybe this would change with money incentives, but given the years of effort put into this game by the current devs anyone hired would have to be pretty hardworking and impressive to be worth it. 3 We could definitely do something better than just maintaining the servers with the money we get, even the stuff we get through donations, personally I'd like to just throw money at Licho so he can work on Zero-K more. He needs to be willing of course. Whether we pay them or not though, many new developers who come to contribute take more time to train up than the usefulness of the work they do. Maybe this would change with money incentives, but given the years of effort put into this game by the current devs anyone hired would have to be pretty hardworking and impressive to be worth it.
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5 In the end, Steam and Kickstarter are basically the same. They're ways to 'sell your product', only Kickstarter you sell it before it exists. Ours already exists and we aren't looking for money. So they're ways to put your name out there, but the attention you get through either are often merely a slight amplifying effect to your current PR machine (We don't have a PR machine). There are dozens of games like us toiling in obscurity, most you log in and the servers are dead. Nothing is sadder. We've actually managed to keep a playerbase alive for years and I'm actually pretty proud of that. 5 In the end, Steam and Kickstarter are basically the same. They're ways to 'sell your product', only Kickstarter you sell it before it exists. Ours already exists and we aren't looking for money. So they're ways to put your name out there, but the attention you get through either are often merely a slight amplifying effect to your current PR machine (We don't have a PR machine). There are dozens of games like us toiling in obscurity, most you log in and the servers are dead. Nothing is sadder. We've actually managed to keep a playerbase alive for years and I'm actually pretty proud of that.
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7 You want to help, help throw some attention our way. Any gaming communities (You said you played supcom?) or forums or sites you're a member of? Post about us. The way you would about any new game you've discovered, not some obnoxious PR exercise. Get your friends to play. Where would you go to find out about a game like us? What sites or blogs or streamers would you look at that you'd expect to find us? Tell them about us. 7 You want to help, help throw some attention our way. Any gaming communities (You said you played supcom?) or forums or sites you're a member of? Post about us. The way you would about any new game you've discovered, not some obnoxious PR exercise. Get your friends to play. Where would you go to find out about a game like us? What sites or blogs or streamers would you look at that you'd expect to find us? Tell them about us.
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9 Frankly after years of doing this I'm not sure how to break into mainstream attention. I would have thought that after producing so much content on YouTube ( Shadowfury mostly, but many others) we'd get somewhere, but all the related videos to Shadowfury's VOD's are hilariously unrelated things based on the usernames of those playing ( ElTorero's games get bull fighting, Kshatriya's games get videos in Hindi, games on the map "Iced Coffee" get "How to make Israeli Iced Coffee") . If we just managed to get featured by one of the old Starcraft 2 streamers ( Who are mostly bored of SC2 at this point) or even Supcom or PA streamers, such we'd get a huge number of RTS veterans. We have to snowball our way up to that, but we need to be ready. 9 Frankly after years of doing this I'm not sure how to break into mainstream attention. I would have thought that after producing so much content on YouTube ( Shadowfury mostly, but many others) we'd get somewhere, but all the related videos to Shadowfury's VOD's are hilariously unrelated things based on the usernames of those playing ( ElTorero's games get bull fighting, Kshatriya's games get videos in Hindi, games on the map "Iced Coffee" get "How to make Israeli Iced Coffee") . If we just managed to get featured by one of the old Starcraft 2 streamers ( Who are mostly bored of SC2 at this point) or even Supcom or PA streamers, such we'd get a huge number of RTS veterans ( Or, better yet, if Shadowfury suddenly exploded in popularity, he deserves it) . We have to snowball our way up to that, but we need to be ready.