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Map Sands of Time v1.0

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Date Editor Before After
10/28/2015 10:57:52 PMEErank[ISP]Lauri before revert after revert
10/28/2015 10:56:58 PMEErank[ISP]Lauri before revert after revert
Before After
1 [quote]Early game just spam Kodachis/Panthers with an occasional Pillager, mid game start chunking out Tremors to turn the map into CCR and late game steamroll your enemy with Reapers.[/quote] 1 [quote]Early game just spam Kodachis/Panthers with an occasional Pillager, mid game start chunking out Tremors to turn the map into CCR and late game steamroll your enemy with Reapers.[/quote]
2 Or you could not play handicap mode and make actually useful units like Crabe or Grizzly. 2 Or you could not play handicap mode and make actually useful units like Crabe or Grizzly.
3 \n 3 \n
4 The only tank unit I could see being reasonable on this map is Pillager - it has good range so doesn't care too much about the terrain and is potentially quite cost effective. Tremor has range too but is rarely worth building. 4 The only tank unit I could see being reasonable on this map is Pillager - it has good range so doesn't care too much about the terrain and is potentially quite cost effective. Tremor has range too but is rarely worth building.
5 \n 5 \n
6 Reaper/Goliath spam seems like it would just be vastly inferior to any kind of bot pathing heavies/striders. 6 Reaper/Goliath spam seems like it would just be easily shut down and vastly inferior to any kind of bot pathing heavies/striders.