Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Sands of Time v1.0

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/28/2015 10:27:51 PMSkasi before revert after revert
10/28/2015 10:25:29 PMSkasi before revert after revert
Before After
1 [quote]If someone actually manages to pull off veh on the north side I might consider it.[/quote] 1 [quote]If someone actually manages to pull off veh on the north side I might consider it.[/quote]
2 [img]http://i.imgur.com/p79OgJv.png[/img] 2 [img]http://i.imgur.com/p79OgJv.png[/img]
3 \n 3 \n
4 Tanks should be viable in teamgames. Early game just spam Kodachis/Panthers with an occasional Pillager, mid game start chunking out Tremors to turn the map into CCR and late game steamroll your enemy with Reapers. 4 [spoiler]Tanks could be viable in teamgames. They can turn south at two points after traveling west. Early game just spam Kodachis/Panthers with an occasional Pillager, mid game start chunking out Tremors to turn the map into CCR and late game steamroll your enemy with Reapers. [/spoiler]