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Strider Neon

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Date Editor Before After
10/23/2015 11:02:04 PMUSrankAutoWar before revert after revert
10/23/2015 10:48:43 PMUSrankAutoWar before revert after revert
10/23/2015 10:47:53 PMUSrankAutoWar before revert after revert
Before After
1 "Warranty" [i]Battlefield RMA Fulfillment[/i] Big Box Hover Strider: 1 "Warranty" [i]Battlefield RMA Fulfillment[/i] Big Box Hover Strider:
2 \n 2 \n
3 The "Warranty" has a caretaker-range nano-weapon with 30 build-power 3 The "Warranty" has a caretaker-range nano-weapon with 40 build-power
4 The "Warranty" has built-in auto-resurrect-nearby-wrecks unit-behavior. 4 The "Warranty" has built-in auto-resurrect-nearby-wrecks unit-behavior.
5 The "Warranty" cannot be cloaked. 5 The "Warranty" cannot be cloaked.
6 The "Warranty" uses hover pathing. 6 The "Warranty" uses hover pathing.
7 The "Warranty" has the nanoturret weapon mounted on the top, and one limited-arc faraday turret on each wall. 7 The "Warranty" has the nanoturret weapon mounted on the top, and one limited-arc faraday turret on each wall.
8 The "Warranty" death explosion is shockley+fusion plant. 8 The "Warranty" death explosion is shockley+fusion plant; the "Warranty" will always leave a reviveable/reclaimable wreck.
9 The "Warranty" speed is 50; health is 20, 000; cost is 3000 metal. 9 The "Warranty" speed is 50; health is 20, 000; cost is 3000 metal; combat regen is 20 hp/s; idle regen is 100 hp/s after 120 seconds.
10 The "Warranty" D-gun is 1000 elmo teleportation with 120 second cooldown and 5 second teleport charge 10 The "Warranty" D-gun is 1000 elmo teleportation with 120 second cooldown and 5 second teleport charge
11 The "Warranty" cannot be transported, but can use djinn teleport after 20 second teleport charge 11 The "Warranty" cannot be transported, but can use djinn teleport after 20 second teleport charge
12 [spoiler] 12 [spoiler]
13 The "Warranty" is a ZK-ified Necron Monolith [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy]expy[/url]. 13 The "Warranty" is a ZK-ified Necron Monolith [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy]expy[/url].
14 [/spoiler] 14 [/spoiler]
15 \n
16 Offensively, a Warranty can teleport on top of an enemy strider or shieldball and self-D.
17 Defensively, a Warranty can provide moderate AA+Riot with the coverage of it's non-overlapping faraday turrets, while the nanoturret can insure 10 energy's of combat repair to any unit.
18 Supporting-ly, a Warranty works best with a guardian cloud of cheap units that can be revived as quickly as they fall.