1 |
"Warranty" [i]Battlefield RMA Fulfillment[/i] Big Box Hover Strider:
|
1 |
"Warranty" [i]Battlefield RMA Fulfillment[/i] Big Box Hover Strider:
|
2 |
\n
|
2 |
\n
|
3 |
The
"Warranty"
has
a
caretaker-range
nano-weapon
with
30
build-power
|
3 |
The
"Warranty"
has
a
caretaker-range
nano-weapon
with
40
build-power
|
4 |
The "Warranty" has built-in auto-resurrect-nearby-wrecks unit-behavior.
|
4 |
The "Warranty" has built-in auto-resurrect-nearby-wrecks unit-behavior.
|
5 |
The "Warranty" cannot be cloaked.
|
5 |
The "Warranty" cannot be cloaked.
|
6 |
The "Warranty" uses hover pathing.
|
6 |
The "Warranty" uses hover pathing.
|
7 |
The "Warranty" has the nanoturret weapon mounted on the top, and one limited-arc faraday turret on each wall.
|
7 |
The "Warranty" has the nanoturret weapon mounted on the top, and one limited-arc faraday turret on each wall.
|
8 |
The
"Warranty"
death
explosion
is
shockley+fusion
plant.
|
8 |
The
"Warranty"
death
explosion
is
shockley+fusion
plant;
the
"Warranty"
will
always
leave
a
reviveable/reclaimable
wreck.
|
9 |
The
"Warranty"
speed
is
50;
health
is
20,
000;
cost
is
3000
metal.
|
9 |
The
"Warranty"
speed
is
50;
health
is
20,
000;
cost
is
3000
metal;
combat
regen
is
20
hp/s;
idle
regen
is
100
hp/s
after
120
seconds.
|
10 |
The "Warranty" D-gun is 1000 elmo teleportation with 120 second cooldown and 5 second teleport charge
|
10 |
The "Warranty" D-gun is 1000 elmo teleportation with 120 second cooldown and 5 second teleport charge
|
11 |
The "Warranty" cannot be transported, but can use djinn teleport after 20 second teleport charge
|
11 |
The "Warranty" cannot be transported, but can use djinn teleport after 20 second teleport charge
|
12 |
[spoiler]
|
12 |
[spoiler]
|
13 |
The "Warranty" is a ZK-ified Necron Monolith [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy]expy[/url].
|
13 |
The "Warranty" is a ZK-ified Necron Monolith [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy]expy[/url].
|
14 |
[/spoiler]
|
14 |
[/spoiler]
|
|
|
15 |
\n
|
|
|
16 |
Offensively, a Warranty can teleport on top of an enemy strider or shieldball and self-D.
|
|
|
17 |
Defensively, a Warranty can provide moderate AA+Riot with the coverage of it's non-overlapping faraday turrets, while the nanoturret can insure 10 energy's of combat repair to any unit.
|
|
|
18 |
Supporting-ly, a Warranty works best with a guardian cloud of cheap units that can be revived as quickly as they fall.
|