Loading...
  OR  Zero-K Name:    Password:   

Post edit history

DDM

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/12/2015 11:14:54 AMSkasi before revert after revert
10/12/2015 11:07:28 AMSkasi before revert after revert
10/12/2015 11:07:16 AMSkasi before revert after revert
10/12/2015 11:06:25 AMSkasi before revert after revert
10/12/2015 11:06:02 AMSkasi before revert after revert
10/12/2015 11:02:44 AMSkasi before revert after revert
10/12/2015 10:59:34 AMSkasi before revert after revert
10/12/2015 10:41:56 AMSkasi before revert after revert
Before After
1 @Chesti wrote: [quote]But do not forget 1200 is way too cheap. I would go for something like [b]1800[/b] - 2000 metal cost then it maybe fits its role. 1200 is in mid game nearly nothing.[/quote] 1 @Chesti wrote: [quote]But do not forget 1200 is way too cheap. I would go for something like [b]1800[/b] - 2000 metal cost then it maybe fits its role. 1200 is in mid game nearly nothing.[/quote]
2 Funfact: [url=https://github.com/ZeroK-RTS/Zero-K/commit/65878be0ae395fa99739bbbd3718a2b7e705527e#diff-1]It used to cost 1800m almost four years ago.[/url] 2 Funfact: [url=https://github.com/ZeroK-RTS/Zero-K/commit/65878be0ae395fa99739bbbd3718a2b7e705527e#diff-1]It used to cost 1800m almost four years ago.[/url]
3 \n 3 \n
4 \n 4 \n
5 To join the nerf-discussion: DDM's role is that of an overkill gate-keeper. It's counter is supposed to be "go around it, kill Pylons, depower DDM". Right now the going-around part can be a bit difficult. Thus I suggest a range decrease of its cannon from 650 to around 500-550 [color=orange][tooltip=skirmishers have a range of ~450, exceptions: Recluse & Rogue at ~535, thus all skirmishers could still be killed by DDMs aoe][reason][/tooltip][/color]. This would make the "impassable" terrain created by a DDM smaller and provide more space for "going around". It would be a nerf that focuses on DDM's weakness while keeping its strength. 5 To join the nerf-discussion: DDM's role is that of an overkill gate-keeper. It's counter is supposed to be "go around it, kill Pylons, depower DDM". Right now the going-around part can be a bit difficult because DDM creates a large area of practically "impassable terrain" for the enemy. Thus I suggest a range decrease of its cannon from 650 to around 500-550 [color=orange][tooltip=skirmishers have a range of ~450, exceptions: Recluse & Rogue at ~535, thus all skirmishers could still be killed by DDMs aoe][reason][/tooltip][/color]. This would make the "impassable" terrain created by a DDM smaller and provide more space for "going around". It would be a nerf that focuses on DDM's weakness while keeping its strength.