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DDM

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Date Editor Before After
10/12/2015 10:32:01 AMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]If you manage to place a DDM in a relevant space during the midgame, I think you deserve to basically control that area.[/quote] 1 [quote]If you manage to place a DDM in a relevant space during the midgame, I think you deserve to basically control that area.[/quote]
2 \n 2 \n
3 I disagree with this, not just because its really easy to do but because it also removes all back and forth (read: fun) from the midgame on maps with a chokepoint. 3 I disagree with this, not just because its really easy to do but because it also removes all back and forth (read: fun) from the midgame on maps with a chokepoint.
4 \n 4 \n
5 1200m is very cheap - and its extremely cost effective. One terraformed DDM will easily make cost even outcosted by assaults 3:1. 5 1200m is very cheap - and its extremely cost effective. One terraformed DDM will easily make cost even outcosted by assaults 3:1.
6 \n 6 \n
7 [quote]You still have the option to just plop an anni outside it's range, which cost more but will leave you with an anni and them with nothing.[/quote] 7 [quote]You still have the option to just plop an anni outside it's range, which cost more but will leave you with an anni and them with nothing.[/quote]
8 \n 8 \n
9 Countering heavy porc by building heavier porc doesn't promote dynamic games though. 9 Countering heavy porc by building heavier porc doesn't promote dynamic games though.
10 \n 10 \n
11 [quote]Ultimatum will kill it one hit with a good chance of surviving to run away.[/quote] 11 [quote]Ultimatum will kill it one hit with a good chance of surviving to run away.[/quote]
12 \n 12 \n
13 Terra mostly nullifies this, and its trivial to screen. If you muck it up your 2000m unit implodes and DDM makes cost 1.5x. 13 Terra mostly nullifies this, and its trivial to screen. If you muck it up your 2000m unit implodes and DDM makes cost 1.5x.
14 \n 14 \n
15 [quote]Racketeer will disarm it from range.[/quote] 15 [quote]Racketeer will disarm it from range.[/quote]
16 \n 16 \n
17 This is best counter imo as its affordable and not countered by repairing. 17 This is best counter imo as its affordable and not countered by repairing.
18 [quote]Catapult will take it down. Funnels will stack up and eventually kill it.[/quote] 18 [quote]Catapult will take it down. Funnels will stack up and eventually kill it.[/quote]
19 \n 19 \n
20 Spending 3x its cost on a means that removes it (slowly, if repaired) does not really count as a counter. 20 Spending 3x its cost on a means that removes it (slowly, if repaired) does not really count as a counter.
21 \n 21 \n
22 [quote]Tacnuke can stun it out while you assault.[/quote] 22 [quote]Tacnuke can stun it out while you assault.[/quote]
23 \n 23 \n
24 imo this is the only reliable solution, and it requires a 2000m investment. 24 imo this is the only reliable solution, and it requires a 2000m investment.
25 \n 25 \n
26 [quote]I feel that people are upset about it not because it's empirically OP, but because it counters the things they like to do and it looks bad on paper.[/quote] 26 [quote]I feel that people are upset about it not because it's empirically OP, but because it counters the things they like to do and it looks bad on paper.[/quote]
27 \n 27 \n
28 I dislike it because it prolongs games and nullifies army advantage on some maps. Eg. Through good play team A might gain the middle of Titan V2 with 50% greater army value. Team B throw up a terra'd DDM - Team A now need to make an investment of time and cost specifically to remove it because it would annihilate their existing units, during which Team B easily recover. 28 I dislike it because it prolongs games and nullifies army advantage on some maps. Eg. Through good play team A might gain the middle of Titan V2 with 50% greater army value. Team B throw up a terra'd DDM - Team A now need to make an investment of time and cost specifically to remove it because it would annihilate their existing units, during which Team B easily recover.
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