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DDM

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Date Editor Before After
10/12/2015 6:48:39 AMAUrankSnuggleBass before revert after revert
Before After
1 Part of its cost is having 50 connected power. In order to get your first DDM you need the equivalent of 25 solars that is connected to where you want the DDM. That's not easy to achieve or maintain. 1 Part of its cost is having 50 connected power. In order to get your first DDM you need the equivalent of 25 solars that is connected to where you want the DDM. That's not easy to achieve or maintain.
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3 DDM is super powerful once these conditions are met, and they're very common in big teams for this reason. They don't really impact on 1v1 or small teams that much. 3 DDM is super powerful once these conditions are met, and they're very common in big teams for this reason. They don't really impact on 1v1 or small teams that much.
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5 I think they could go up while still being very playable, 1500 is not too much. But I also don't really think it matters. The bulk of the cost is in maintaining the grid and all the supporting structures. The raw cost efficiency of the DDM looks absurd on paper, but when you factor in all the stuff around it you're spending a lot of metal on something that can't actually move against your opponents. 5 I think they could go up while still being very playable, 1500 is not too much. But I also don't really think it matters. The bulk of the cost is in maintaining the grid and all the supporting structures. The raw cost efficiency of the DDM looks absurd on paper, but when you factor in all the stuff around it you're spending a lot of metal on something that can't actually move against your opponents.
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7 If you're finding DDM stops you completely, you're probably failing to escalate.