1 |
The surface of the land on Zed seems to reflect the skybox giving it a sort of shimmery look. If you did the same thing and had a sparkly skybox for this map, it might look quite good.
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1 |
The surface of the land on Zed seems to reflect the skybox giving it a sort of shimmery look. If you did the same thing and had a sparkly skybox for this map, it might look quite good.
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2 |
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2 |
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3 |
You
could
try
increasing
the
saturation
or
contrast
too
to
see
if
it
makes
it
look
more
lively.
|
3 |
You
could
try
increasing
the
saturation
or
contrast
of
the
texturemap
too
to
see
if
it
makes
it
look
more
lively.
|
4 |
\n
|
4 |
\n
|
5 |
I personally don't have an issue with dualfog but I remember it would nuke the fps of some other people. Even if you obscure it, it would still be there, being rendered and ruining certain people's FPS, not sure I'd recommend bothering with it tbh.
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5 |
I personally don't have an issue with dualfog but I remember it would nuke the fps of some other people. Even if you obscure it, it would still be there, being rendered and ruining certain people's FPS, not sure I'd recommend bothering with it tbh.
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