1 |
Hawks are better in situations which demand prolonged air engagements, e.g. suppressing Funnelweb drones or melting down Krows.
|
1 |
Hawks are better in situations which demand prolonged air engagements, e.g. suppressing Funnelweb drones or melting down Krows.
|
2 |
\n
|
2 |
\n
|
3 |
They
lose
to
Swifts
wholesale,
up
to
and
including
losing
1v1
due
to
Swift's
maneuverability
and
their
own
firing
slowdown
allowing
Swifts
to
get
on
their
tail
and/or
[b]d[/b]isengage
when
threatened.
|
3 |
They
lose
to
Swifts
wholesale,
down
to
losing
1v1
due
to
Swift's
maneuverability
and
their
own
firing
slowdown
allowing
Swifts
to
get
on
their
tail
and/or
[b]d[/b]isengage
when
threatened
-
and
up
to
large-scale
combat
where
there
will
always
be
more
Swifts
because
they'll
win
the
early
air
war
[b]and[/b]
be
useful
when
there
are
no
air
targets
to
shoot
[b]and[/b]
being
cheaper
and
faster
so
they
can
all
be
in
one
place
when
needed.
|
4 |
\n
|
4 |
\n
|
5 |
It does feel like building Hawks for anything except hunting Krows and ill-supported Funnelwebs is a noob trap. Ever since the advent of Swifts' [b]d[/b]isplace ability, i've never seen them be effective at anything except the very narrow niche presented above.
|
5 |
It does feel like building Hawks for anything except hunting Krows and ill-supported Funnelwebs is a noob trap. Ever since the advent of Swifts' [b]d[/b]isplace ability, i've never seen them be effective at anything except the very narrow niche presented above.
|
6 |
\n
|
6 |
\n
|
7 |
On the other hand, i wouldn't want them to become a "default fighter" that just rules the sky once it's contested enough. Swifts are interesting; hawks are not.
|
7 |
On the other hand, i wouldn't want them to become a "default fighter" that just rules the sky once it's contested enough. Swifts are interesting; hawks are not.
|
8 |
\n
|
8 |
\n
|
9 |
Options to consider:
|
9 |
Options to consider:
|
10 |
-
Making
Hawks
more
interesting
|
10 |
-
Making
Hawks
more
interesting
(
how?)
|
11 |
- Making Hawks do their role better while staying unique and not ruling sky (more HP?)
|
11 |
- Making Hawks do their role better while staying unique and not ruling sky (more HP?)
|