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Date Editor Before After
9/13/2015 9:51:14 AMAUrankSnuggleBass before revert after revert
9/13/2015 9:50:23 AMAUrankSnuggleBass before revert after revert
9/12/2015 8:02:51 AMAUrankSnuggleBass before revert after revert
Before After
1 The elo discrepancy in big team rooms is a continuous source of instability in the ZK community. Lower elos are constantly at each other’s throats trying to shift blame, and higher elos rarely have to take any responsibility for losses. I’d like to try and give people the opportunity to equalise some of this disadvantage by providing (and priming others to provide) small accessible applied guides on how to fill a specific role in big teams. 1 The elo discrepancy in big team rooms is a continuous source of instability in the ZK community. Lower elos are constantly at each other’s throats trying to shift blame, and higher elos rarely have to take any responsibility for losses. I’d like to try and give people the opportunity to equalise some of this disadvantage by providing (and priming others to provide) small accessible applied guides on how to fill a specific role in big teams.
2 \n 2 \n
3 I can think of five types of players: 3 I can think of five types of players:
4 1 - metal wasters 4 1 - metal wasters
5 2 - gambit junkies 5 2 - gambit junkies
6 3 - pompous support 6 3 - pompous support
7 4 - space taker 7 4 - space taker
8 5 - self-important game winners 8 5 - self-important game winners
9 \n 9 \n
10 A metal waster invests their metal so poorly they are often seen as a hindrance. A gambit junky only knows cheeses and therefore can potentially win games against ill-prepared opponents, but is unreliable and functions independent of anything team mates are doing. Support contributes in a selfless sense towards the team’s well-being, but is less concerned with being on the front-line. A space taker can take and hold territory and is therefore an important (though often unsung) contributor to a team. A self-important game winner is someone who reacts to global game-state and thinks in a strategic manner reacting to threats and closing out the game via tech or overwhelming force. 10 A metal waster invests their metal so poorly they are often seen as a hindrance. A gambit junky only knows cheeses and therefore can potentially win games against ill-prepared opponents, but is unreliable and functions independent of anything team mates are doing. Support contributes in a selfless sense towards the team’s well-being, but is less concerned with being on the front-line. A space taker can take and hold territory and is therefore an important (though often unsung) contributor to a team. A self-important game winner is someone who reacts to global game-state and thinks in a strategic manner reacting to threats and closing out the game via tech or overwhelming force.
11 A player can be a hybrid of any of these types, and this varies within and between games (because players can choose to do different things). 11 A player can be a hybrid of any of these types, and this varies within and between games (because players can choose to do different things).
12 \n 12 \n
13 These guides will be useful for converting type ones into twos, threes or fours, and increasing the repertoire of twos/threes/fours to include the others. Once you’re competent at all you’re showing the skills to try and move onto being a self-important game winner since you’re able to adapt to game-state. 13 These guides will be useful for converting type ones into twos, threes or fours, and increasing the repertoire of twos/threes/fours to include the others. Once you’re competent at all of these you’re showing the skills to try and move onto being a self-important game winner since you’re able to adapt to game-state.
14 \n 14 \n
15 Anyone who feels they’ve got a strong build can (and is encouraged to) post them, but if the success of your build is unevidenced or otherwise suspect, expect criticism from others (which is also encouraged). 15 Anyone who feels they’ve got a strong build can (and is encouraged to) post them, but if the success of your build is unevidenced or otherwise suspect, expect criticism from others (which is also encouraged).
16 \n 16 \n