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B374668 2 on Zed 1.5 (Multiplayer)

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Date Editor Before After
9/9/2015 2:45:40 AMUSrankShaman before revert after revert
Before After
1 I notice something severely wrong with this map: 1 Map feedback:
2 Apparently turreting the low ground can deny high ground expansions. And the sides arent bright enough to be recognized as actual avenues of attack. 2 Apparently turreting the low ground can deny high ground expansions. And the sides arent bright enough to be recognized as actual avenues of attack. This makes it a bit hard on some of the newer players to recognize where they might be attacked from.
3 \n
4 Could the texture be updated a little to make the side avenues a little brighter and not mix in with the dark outline of the map?