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Jumping vs All-terrain - which is better?

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Date Editor Before After
9/8/2015 1:10:03 AMAUrankAdminAquanim before revert after revert
9/8/2015 1:08:01 AMAUrankAdminAquanim before revert after revert
9/8/2015 1:04:00 AMAUrankAdminAquanim before revert after revert
Before After
1 @[GBC]1v0ry_k1ng: Your argument is not sound. Jump is in some sense more powerful than all-terrain, but jump is given to far fewer units for exactly this reason, with the goal of making jump vs. spider balanced on at least some maps. 1 @[GBC]1v0ry_k1ng: Your argument is not sound. Jump is in some sense more powerful than all-terrain, but jump is given to far fewer units for exactly this reason, with the goal of making jump vs. spider balanced on at least some maps.
2 \n 2 \n
3 There are maps on which jump is effectively the same as all-terrain, that is true (e.g. something like Quicksilver). However, you under-estimate the number of maps on which spider movetype is superior. Playing jump vs. spider on something like Badlands or FrozenPlanetV3 is asking to lose. Unless the map is flat enough that you can reasonably deploy Moderators and Firewalkers the factory matchup is really bad in my experience (on the verge of unwinnable). 3 There are maps on which jump is effectively the same as all-terrain, that is true (e.g. something like Quicksilver). However, you under-estimate the number of maps on which spider movetype is superior. Playing jump vs. spider on something like Badlands or FrozenPlanetV3 is asking to lose. Unless the map is flat enough that you can reasonably deploy Moderators and Firewalkers the factory matchup is really bad in my experience (on the verge of unwinnable).
4 \n 4 \n
5 [b][i]I also note that jumpfac artillery and skirm can't jump... because jumping artillery onto inaccessible terrain would be overpowered.[/b][/i] Again. 5 [b][i]I also note that jumpfac artillery and skirm can't jump... because jumping artillery onto inaccessible terrain would be overpowered.[/b][/i] Again.
6 \n 6 \n
7 I'm not certain a raider spider is inherently a bad idea but if it's in combination with Venom it probably is.
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7 [quote]Doesn't Jack do any such feared role better already? [/quote] 9 [quote]Doesn't Jack do any such feared role better already? [/quote]
8 No. Not even close. It's not a raider, it doesn't move fast. Pyro is an all-terrain raider and it's seriously fearsome - the factory has no real riot, a shitty skirmisher and a melee assault to compensate for how good Pyro is. 10 No. Not even close. It's not a raider, it doesn't move fast. Pyro is an all-terrain raider and it's seriously fearsome - the factory has no real riot, a shitty skirmisher and a melee assault to compensate for how good Pyro is.
9 \n 11 \n
10 [quote]@[2up]knorke Also, without getting into too much blabla, imo there are no good maps for Jumpers & Climbers. Almost every point of interest is usually reachable/controllable by Walkers or even Rollers. The different movement does not give that big advantage.[/quote] 12 [quote]@[2up]knorke Also, without getting into too much blabla, imo there are no good maps for Jumpers & Climbers. Almost every point of interest is usually reachable/controllable by Walkers or even Rollers. The different movement does not give that big advantage.[/quote]
11 ...Okay, you're just wrong. 13 ...Okay, you're just wrong.