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[b]Jumping vs All-terrain - which is better?[/b]
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[b]Jumping vs All-terrain - which is better?[/b]
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Simple question - which ability is more useful and worth more metal?
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Simple question - which ability is more useful and worth more metal?
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A
lot
of
people
wax
hysterical
about
the
boundless
power
that
all-terrain
raiders
or
artillery
would
have.
I
considered
the
map
pool
and
concluded
that
to
all
extends
and
purposes,
bar
a
few
niche
maps
like
Charlie
in
the
Hills,
jumpers
ARE
all
terrain.
Pyros
are
all
terrain
raiders.
Jacks
are
all
terrain
assaults.
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5 |
A
lot
of
people
wax
hysterical
about
the
boundless
power
that
all-terrain
raiders
or
artillery
would
have.
I
considered
the
map
pool
and
concluded
that
to
all
extents
and
purposes
bar
a
few
niche
maps
like
Charlie
in
the
Hills
jumpers
ARE
all
terrain.
Pyros
are
all
terrain
raiders.
Jacks
are
all
terrain
assaults.
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6 |
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[b]Jumpers:[/b]
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[b]Jumpers:[/b]
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Can jump into water, cool down, jump out of water to bypass water. Spiders cannot.
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Can jump into water, cool down, jump out of water to bypass water. Spiders cannot.
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Can jump to evade projectiles, bombers etc.
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Can jump to evade projectiles, bombers etc.
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Can jump to immediately bypass a steep slope for fast movement.
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Can jump to immediately bypass a steep slope for fast movement.
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Can jump up to a high point very quickly, and then from there after cooldown jump to a higher point even without pathing.
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Can jump up to a high point very quickly, and then from there after cooldown jump to a higher point even without pathing.
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Can jump to bypass trenches as in Trojan Hills, Bandit Plains.
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Can jump to bypass trenches as in Trojan Hills, Bandit Plains.
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Can jump in combat to gain los of target and concentrate fire.
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Can jump in combat to gain los of target and concentrate fire.
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Can jump to attack high up defences without exposing themselves to much fire.
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Can jump to attack high up defences without exposing themselves to much fire.
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[b]Spiders[/b]
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[b]Spiders[/b]
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Can traverse all terrain, albeit at increasingly low horizontal speed as the slope gets steep.
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Can traverse all terrain, albeit at increasingly low horizontal speed as the slope gets steep.
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Can skirmish up and down the lip of cliffs.
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Can skirmish up and down the lip of cliffs.
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Require less micro to transition over bad terrain.
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Require less micro to transition over bad terrain.
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Cannot cross moats containing water.
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Cannot cross moats containing water.
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Cannot effectively attack up a cliff - slow movement, slow range or in the case of the hermit, no range due to ballistics.
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Cannot effectively attack up a cliff - slow movement, slow range or in the case of the hermit, no range due to ballistics.
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little to no combat benefit in most cases.
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little to no combat benefit in most cases.
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[b]So..[/b]
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[b]So..[/b]
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39 |
Jumping is outright better, in my opinion. A pyro that was all terrain instead of jump would be much worse. A venom that could jump would be uber.
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Jumping is outright better, in my opinion. A pyro that was all terrain instead of jump would be much worse. A venom that could jump would be uber.
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Why then, do people get so stressed about the idea of all terrain spiders being all powerful and raiding the back of bases? On what maps would that take place, besides Charlie and maybe Real? Doesn't Jack do any such feared role better already?
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Why then, do people get so stressed about the idea of all terrain spiders being all powerful and raiding the back of bases? On what maps would that take place, besides Charlie and maybe Real? Doesn't Jack do any such feared role better already?
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