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odd factory idea:
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odd factory idea:
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Zombies/Organic/Melee factory:
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Zombies/Organic/Melee factory:
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3 |
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3 |
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Raider: Fast, weak, very cheap, relatively fast attack speed
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Raider: Fast, weak, very cheap, relatively fast attack speed
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5 |
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Skirmisher:
Brust
"gravity
gun"
harpoon,
pulls
in
only,
relatively
low
damage
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6 |
Skirmisher:
Burst
"gravity
gun"
harpoon,
pulls
in
only,
relatively
low
damage
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7 |
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7 |
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8 |
Riot: Large unit with multi-hit melee swing (is this even possible in spring engine?)
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Riot: Large unit with multi-hit melee swing (is this even possible in spring engine?)
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9 |
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Assault: Heavy Melee unit with charge D-command, which forces the unit forward and creates impulse all around it.
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Assault: Heavy Melee unit with charge D-command, which forces the unit forward and creates impulse all around it.
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Artillery: Slow, shoots acid blobs
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Artillery: Slow, shoots acid blobs
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13 |
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13 |
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Anti-air: Slow, multiple-harpoon version of skirmisher, pointing upwards. Possibly shoots like a shotgun, hooking for example a swarm of avengers for a little bit or a single big gunship for more effect. Needs careful balancing.
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Anti-air: Slow, multiple-harpoon version of skirmisher, pointing upwards. Possibly shoots like a shotgun, hooking for example a swarm of avengers for a little bit or a single big gunship for more effect. Needs careful balancing.
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15 |
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16 |
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Special feature besides being mostly about melee:
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Special feature besides being mostly about melee:
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18 |
When made into a wreck, zombie factory units raise as a lower "tier" unit under original builder's control after not having been touched for a bit. (possibly at half health, or less, or more, depending on what balance requires)
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When made into a wreck, zombie factory units raise as a lower "tier" unit under original builder's control after not having been touched for a bit. (possibly at half health, or less, or more, depending on what balance requires)
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19 |
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Raider: Does not raise again
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Raider: Does not raise again
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Skirm/Riot/Assault: Becomes raider
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Skirm/Riot/Assault: Becomes raider
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Artillery/Antiair: Becomes skirm
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Artillery/Antiair: Becomes skirm
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ultra heavy (not yet thought up): becomes riot/assault
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ultra heavy (not yet thought up): becomes riot/assault
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25 |
you get the idea.
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25 |
you get the idea.
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