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Recluse & Crabbe.

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Date Editor Before After
9/2/2015 4:25:45 PMCArankPxtl before revert after revert
9/2/2015 4:11:29 PMCArankPxtl before revert after revert
Before After
1 I know, still keep it a skirm, but one more like the Rogue. 1 I know, still keep it a skirm, but one more like the Rogue.
2 \n 2 \n
3 Getting deeper into neonstorm territory, I'm imagining 3 tweaks to units: 3 Getting deeper into neonstorm territory, I'm imagining 3 tweaks to units:
4 \n 4 \n
5 1) Add an antenna to the Weaver model, so its radar/sight point is extremely high up. 5 1) Add an antenna to the Weaver model, so its radar/sight point is extremely high up.
6 \n 6 \n
7 2) Dirtbag-spike-deaths for Hermits 7 2) Dirtbag-spike-deaths for Hermits
8 \n 8 \n
9 3) Higher-trajectory Relcuse. 9 3) Higher-trajectory Relcuse.
10 \n 10 \n
11 Those seem really random, but put them together: Hermits create cover for hermits, and the Weaver can spot for them from behind cover. 11 Those seem really random, but put them together: Hermits create cover for recluse, and the Weaver can spot for them from behind cover.
12 \n
13 None of these are massive earth-shattering changes to the units, but they would give them a little bit of special power and they would give the lab more ability to assault defended positions by creating and exploiting cover. THat was originally intended to be the Dirtbag/Rogue mechanic, but you don't see it much.