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[quote]Wouldn't horrible performance make it a bad language for a game component? [/quote]
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[quote]Wouldn't horrible performance make it a bad language for a game component? [/quote]
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I wonder what would be your thoughts about bots written in Lua with little to none native support and run simultaneously and redundantly on the machines in a network game.
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I wonder what would be your thoughts about bots written in Lua with little to none native support and run simultaneously and redundantly on the machines in a network game.
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(and same about game components)
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To answer the question: java being "badly performant" is largely a myth; it's nicer to write in than C++; and you can distribute the artifacts without caring for which OS/arch.
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To answer the question: java being "badly performant" is largely a myth; it's nicer to write in than C++; and you can distribute the artifacts without caring for which OS/arch.
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