Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Building on mex spots?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/30/2015 4:30:32 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 It is hardly a new system, the gadget says that it is 3 years old. I forget the exact reasons at the time. Here is a list of what I can think of currently: 1 It is hardly a new system, the gadget says that it is 3 years old. I forget the exact reasons at the time. Here is a list of what I can think of currently:
2 * Spring extraction required some annoying hax in the overdrive gadget. 2 * Spring extraction required some annoying hax in the overdrive gadget.
3 * Once Area Mex (a required feature) is implemented, the whole extraction replacement system is not much more work. 3 * Once Area Mex (a required feature) is implemented, the whole extraction replacement system is not much more work.
4 * We gained the ability to fix broken maps by overriding their metal map. 4 * We gained the ability to fix broken maps by overriding their metal map.
5 * Mex circles and snapping are good UI. 5 * Mex circles and snapping are good UI.
6 * Mex snapping widgets which are [u]not enforced[\u] by the game mechanics can create fighting against the UI. For example you may want to offset some mexes to protect against artillery. If the mechanics did not enforce particular mex placement then the handy-snapping UI would be a hindrance. 6 * Mex snapping widgets which are [u]not enforced[\u] by the game mechanics can create fighting against the UI. For example you may want to offset some mexes to protect against artillery. If the mechanics did not enforce particular mex placement then area mex and snapping would be a hindrance.
7 * Cloud metalmaps were tried for several years and shown to have no merit. 7 * Cloud metalmaps were tried for several years and shown to have no merit.