1 |
It is hardly a new system, the gadget says that it is 3 years old. I forget the exact reasons at the time. Here is a list of what I can think of currently:
|
1 |
It is hardly a new system, the gadget says that it is 3 years old. I forget the exact reasons at the time. Here is a list of what I can think of currently:
|
2 |
* Spring extraction required some annoying hax in the overdrive gadget.
|
2 |
* Spring extraction required some annoying hax in the overdrive gadget.
|
3 |
* Once Area Mex (a required feature) is implemented, the whole extraction replacement system is not much more work.
|
3 |
* Once Area Mex (a required feature) is implemented, the whole extraction replacement system is not much more work.
|
4 |
* We gained the ability to fix broken maps by overriding their metal map.
|
4 |
* We gained the ability to fix broken maps by overriding their metal map.
|
5 |
* Mex circles and snapping are good UI.
|
5 |
* Mex circles and snapping are good UI.
|
6 |
*
Mex
snapping
widgets
which
are
[u]not
enforced[\u]
by
the
game
mechanics
can
create
fighting
against
the
UI.
For
example
you
may
want
to
offset
some
mexes
to
protect
against
artillery.
If
the
mechanics
did
not
enforce
particular
mex
placement
then
the
handy-snapping
UI
would
be
a
hindrance.
|
6 |
*
Mex
snapping
widgets
which
are
[u]not
enforced[\u]
by
the
game
mechanics
can
create
fighting
against
the
UI.
For
example
you
may
want
to
offset
some
mexes
to
protect
against
artillery.
If
the
mechanics
did
not
enforce
particular
mex
placement
then
area
mex
and
snapping
would
be
a
hindrance.
|
7 |
* Cloud metalmaps were tried for several years and shown to have no merit.
|
7 |
* Cloud metalmaps were tried for several years and shown to have no merit.
|