1 |
[quote]What was the reason to introduce a new system?[/quote]
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1 |
[quote]What was the reason to introduce a new system?[/quote]
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2 |
I assume multiple benefits like mex snap, custom metalmaps, one day the ability to just right click on spots to queue a mex and any other things that can now be introduced that were not possible before.
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2 |
I assume multiple benefits like mex snap, custom metalmaps, one day the ability to just right click on spots to queue a mex and any other things that can now be introduced that were not possible before.
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3 |
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3 |
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4 |
[quote]and how does it even work with diffuse metal distribution maps like SpeedMetal?[/quote]
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4 |
[quote]and how does it even work with diffuse metal distribution maps like SpeedMetal?[/quote]
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5 |
It disables itself for such maps.
|
5 |
It disables itself for such maps.
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6 |
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6 |
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7 |
[quote]Doesn't this create compatibility issues with Spring maps?[/quote]
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7 |
[quote]Doesn't this create compatibility issues with Spring maps?[/quote]
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8 |
None
that
I
know
of.
Most
maps
work,
right?
Many
mappers
happen
to
design
their
maps
with
simple
metal
spots
like
ZK
uses
them
anyway.
Occasionally
a
map
needs
a
few
bug
fixes
and
those
are
[url=https://github.
com/ZeroK-RTS/Zero-K/tree/master/LuaRules/Configs/MetalSpots]easy
to
create[/url].
|
8 |
None
that
I
know
of.
Most
maps
work,
right?
Many
mappers
happen
to
design
their
maps
with
simple
metal
spots
that
ZK
can
use
anyway.
Occasionally
a
map
needs
a
few
bug
fixes
and
those
are
[url=https://github.
com/ZeroK-RTS/Zero-K/tree/master/LuaRules/Configs/MetalSpots]easy
to
create[/url].
|