1 |
#0F0Paladin,
silly
BingToad
is
talking
about
engine-definitions.
ZK
uses
custom
coded
metal
spot
things,
so
the
engine
mex
variable
is
not
set.
That
means
your
second
paragraph
in
[url=#140958]this
post[/url]
is
wrong.
|
1 |
#00FPaladin,
silly
BingToad
is
talking
about
engine-definitions.
ZK
uses
custom
coded
metal
spot
things,
so
the
engine
mex
variable
is
not
set.
That
means
your
second
paragraph
in
[url=#140958]this
post[/url]
is
wrong.
|
2 |
\n
|
2 |
\n
|
3 |
In other words, we can "not have metal extractors", but when "Defender == LLT" then suddenly everyone panics 4nraisin.
|
3 |
In other words, we can "not have metal extractors", but when "Defender == LLT" then suddenly everyone panics 4nraisin.
|
4 |
\n
|
4 |
\n
|
5 |
For more information see:
|
5 |
For more information see:
|
6 |
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_placement.lua
|
6 |
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_placement.lua
|
7 |
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
|
7 |
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
|