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Building on mex spots?

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Date Editor Before After
8/30/2015 1:19:18 PMEErankAdminAnarchid before revert after revert
8/30/2015 11:20:08 AMEErankAdminAnarchid before revert after revert
8/30/2015 11:07:27 AMEErankAdminAnarchid before revert after revert
8/30/2015 11:06:53 AMEErankAdminAnarchid before revert after revert
8/30/2015 11:06:08 AMEErankAdminAnarchid before revert after revert
Before After
1 Mex radius is a BA thing. Featured and supported ZK maps don't (shouldn't) have metal radius and cloud maps, only discrete metal value points. 1 Mex radius is a BA thing. Featured and supported ZK maps don't (shouldn't) have metal radius and cloud maps, only discrete metal value points.
2 \n 2 \n
3 Corollary 1: maps with cloud maps are not supported by ZK and are not a concern. 3 Corollary 1: maps with cloud metal are not supported by ZK and are not a concern.
4 Corollary 2: it should be possible to forbid non-mex building placement on metal points, for example, by having the gadget splat them with a special terrain type. 4 Corollary 2: it should be possible to forbid non-mex building placement on metal points, for example, by having the gadget splat them with a special terrain type.
5 \n 5 \n
6 Exceptions are "special" maps like speedmetal etc which could in this case have the restriction completely removed, liberating the players who pick such maps to build storages on metal spots. 6 Exceptions are "special" maps like speedmetal etc which could in this case have the restriction completely removed, liberating the players who pick such maps to build storages on metal spots.
7 \n 7 \n
8 Should geospots be verboten in the same way? 8 Should geospots be verboten in the same way?