1 |
Mex radius is a BA thing. Featured and supported ZK maps don't (shouldn't) have metal radius and cloud maps, only discrete metal value points.
|
1 |
Mex radius is a BA thing. Featured and supported ZK maps don't (shouldn't) have metal radius and cloud maps, only discrete metal value points.
|
2 |
\n
|
2 |
\n
|
3 |
Corollary
1:
maps
with
cloud
maps
are
not
supported
by
ZK
and
are
not
a
concern.
|
3 |
Corollary
1:
maps
with
cloud
metal
are
not
supported
by
ZK
and
are
not
a
concern.
|
4 |
Corollary 2: it should be possible to forbid non-mex building placement on metal points, for example, by having the gadget splat them with a special terrain type.
|
4 |
Corollary 2: it should be possible to forbid non-mex building placement on metal points, for example, by having the gadget splat them with a special terrain type.
|
5 |
\n
|
5 |
\n
|
6 |
Exceptions are "special" maps like speedmetal etc which could in this case have the restriction completely removed, liberating the players who pick such maps to build storages on metal spots.
|
6 |
Exceptions are "special" maps like speedmetal etc which could in this case have the restriction completely removed, liberating the players who pick such maps to build storages on metal spots.
|
7 |
\n
|
7 |
\n
|
8 |
Should geospots be verboten in the same way?
|
8 |
Should geospots be verboten in the same way?
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