1 |
So, I guess it would be easier, more efficient, and future-proof to code a multithreaded Spring 2.0 starting from (mostly scratch), than trying to parallelize Spring 1(00) ?
|
1 |
So, I guess it would be easier, more efficient, and future-proof to code a multithreaded Spring 2.0 starting from (mostly scratch), than trying to parallelize Spring 1(00) ?
|
2 |
\n
|
2 |
\n
|
3 |
This feels relevant to the discussion :
|
3 |
This feels relevant to the discussion :
|
4 |
\n
|
4 |
\n
|
5 |
[quote]
|
5 |
[quote]
|
6 |
RTSMP (Rethreaded Symmetric Multiprocessing Real-Time Strategy Mutation Platform) :
|
6 |
RTSMP (Rethreaded Symmetric Multiprocessing Real-Time Strategy Mutation Platform) :
|
7 |
[/quote]
|
7 |
[/quote]
|
8 |
(for Spring games it would seem)
|
8 |
(for Spring games it would seem)
|
9 |
http://rtsmp.com/rtsinfo.html
|
9 |
http://rtsmp.com/rtsinfo.html
|
10 |
\n
|
10 |
\n
|
11 |
Also, this :
|
11 |
Also, this :
|
12 |
[quote]
|
12 |
[quote]
|
13 |
Discussion about multithreading (in Homeworld, among other things) and "ballistics" :
|
13 |
Discussion about multithreading (in Homeworld, among other things) and "ballistics" :
|
14 |
[/quote]
|
14 |
[/quote]
|
15 |
http://forums.gearboxsoftware.com/t/ballistics-in-video-games/143178
|
15 |
http://forums.gearboxsoftware.com/t/ballistics-in-video-games/143178
|
16 |
\n
|
16 |
\n
|
17 |
P.S.: Is that one of the main reasons why Uber went with their central server model with Planetary Annihilation?
|
17 |
P.S.: Is that one of the main reasons why Uber went with their central server model with Planetary Annihilation?
|
18 |
\n
|
18 |
\n
|
19 |
P.P.S.:
|
19 |
P.P.S.:
|
20 |
http://www.rockpapershotgun.com/2015/08/21/ashes-of-the-singularity-alpha/
|
20 |
http://www.rockpapershotgun.com/2015/08/21/ashes-of-the-singularity-alpha/
|
21 |
Ashes of the Singularity (get a benchmark tool for the low low price of $100! one time offer!) seems like it *might* be the future of massively parallelized RTS games
|
21 |
Ashes of the Singularity (get a benchmark tool for the low low price of $100! one time offer!) seems like it *might* be the future of massively parallelized RTS games
|
22 |
(though I'm suspecting their "revolutionary engine" only really parallelizes display-related things, and not gameplay-related, due to the aforementioned order and sync issues).
|
22 |
(though I'm suspecting their "revolutionary engine" only really parallelizes display-related things, and not gameplay-related, due to the aforementioned order and sync issues).
|
23 |
\n
|
23 |
\n
|
24 |
See also this video :
|
24 |
See also this video :
|
25 |
http://www.rockpapershotgun.com/2015/03/08/ashes-of-the-singularity-looks-beautiful-and-expensive/
|
25 |
http://www.rockpapershotgun.com/2015/03/08/ashes-of-the-singularity-looks-beautiful-and-expensive/
|
26 |
(do you smell bullshit?)
|
26 |
(do you smell bullshit?)
|
27 |
\n
|
27 |
\n
|
28 |
Assuming this does work out (I'm not sure it will, but these Oxide guys seem competent enough, and I think I've heard of rumors of Chris Taylor planning a SupCom3, can anyone confirm?), Spring risks to be "left in the dust" once the new generation of large-scale fully-(or at least well-)parallelized RTS makes its appearence.
|
28 |
Assuming this does work out (I'm not sure it will, but these Oxide guys seem competent enough, and I think I've heard of rumors of Chris Taylor planning a SupCom3, can anyone confirm?), Spring risks to be "left in the dust" once the new generation of large-scale fully-(or at least well-)parallelized RTS makes its appearence.
|
|
|
29 |
\n
|
|
|
30 |
P.P.S.:
|
|
|
31 |
See also this for the Oxide Engine talk and demo (now free on Steam) :
|
|
|
32 |
https://www.youtube.com/watch?v=wDGuVxv_i_Q&t=26m30s
|
|
|
33 |
http://store.steampowered.com/app/267130
|