3 |
[quote]In other words, if it takes 10 sequential communications between engine and lua to properly process a single event, then it'll take that many with multithreading, too, right (again, assuming that lua is to be left out of the parallel business)? [/quote]
|
3 |
[quote]In other words, if it takes 10 sequential communications between engine and lua to properly process a single event, then it'll take that many with multithreading, too, right (again, assuming that lua is to be left out of the parallel business)? [/quote]
|
6 |
An
example
for
a
thing
that
can
be
computed
in
parallel
(
and
actually
is!)
is
pathfinding.
It's
well
contained,
doesn't
change
outer
stuff
(
the
result
does,
but
the
process
itself
doesn't)
,
especially
lua.
|
6 |
An
example
for
a
thing
that
can
be
computed
in
parallel
(
and
actually
is!)
is
pathfinding.
It's
well
contained,
doesn't
change
outer
stuff
(
the
result
does,
but
the
process
itself
doesn't)
and
doesn't
call
any
lua.
|