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https://springrts.com/wiki/Development:Getting_Started
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https://springrts.com/wiki/Development:Getting_Started
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btw, I'm not sure if MT in drawing is the most significant place for improvement. A significant portion of the limit there is the GPU bus and GL calls which won't run in parallel.
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Lua can't be made parallel since that means game code has to be sync safe when parallel. (Good luck rewriting all spring games)
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Most of the synced simulation relies on order, so that can't be made parallel either.
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