|  |  | 1 | @[GBC]1v0ry_k1ng | 
                
                    | 1 | [quote]water porc map nuuuu[/quote] | 2 | [quote]water porc map nuuuu[/quote] | 
                
                    | 2 | In 
            that 
            case 
            the 
            offender 
            is 
            Defender 
            and 
            to 
            a 
            lesser 
            extend 
            Urchin,
             
            not 
            this 
            map.
             
            Oh 
            and 
            perhaps 
            10v10s,
             
            not 
            sure. | 3 | In 
            that 
            case 
            the 
            offender 
            is 
            Defender 
            (
            hue)
             
            and 
            to 
            a 
            lesser 
            extend 
            Urchin,
             
            not 
            this 
            map.
             
            Oh 
            and 
            perhaps 
            10v10s,
             
            not 
            sure. | 
                
                    |  |  | 4 | \n | 
                
                    | 3 | \n | 5 | \n | 
                
                    |  |  | 6 | @Orfelius | 
                
                    | 4 | [quote]Skasi you live in the past.[/quote] | 7 | [quote]Skasi you live in the past.[/quote] | 
                
                    | 5 | Wut? No. I live in the now. TitanDuel has not been updated since. | 8 | Wut? No. I live in the now. TitanDuel has not been updated since. | 
                
                    | 6 | \n | 9 | \n | 
                
                    | 7 | [quote]What is so 'interesting' about this map then?[/quote] | 10 | [quote]What is so 'interesting' about this map then?[/quote] | 
                
                    | 8 | The "swamp like" heightmap and more specifically the combination of heightmap and map size. I can't think of any map that is similar to indonesia. [url=http://zero-k.info/Maps/Detail/7296]Cull[/url] might come a tiny bit close, but it still plays very different. | 11 | The "swamp like" heightmap and more specifically the combination of heightmap and map size. I can't think of any map that is similar to indonesia. [url=http://zero-k.info/Maps/Detail/7296]Cull[/url] might come a tiny bit close, but it still plays very different. | 
                
                    | 9 | \n | 12 | \n | 
                
                    | 10 | [quote]It forces you to use amphs only because hover pathing is so gebroked.[/quote] See: [quote]Just needs a few of the sharp heightmap edges smoothed for them to be properly pathable for hovers.[/quote] | 13 | [quote]It forces you to use amphs only because hover pathing is so gebroked.[/quote] See: [quote]Just needs a few of the sharp heightmap edges smoothed for them to be properly pathable for hovers.[/quote] |