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[quote]1. I think to select in minimap a place by pressing scrool is kind of weird is there posobility to change it to some of 2 mouse buttons?[/quote]
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[quote]1. I think to select in minimap a place by pressing scrool is kind of weird is there posobility to change it to some of 2 mouse buttons?[/quote]
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"Settings/HUD Panels/Minimap/Left Click Behaviour"->"Camera Movement", or space+click minimap to get to the settings page quickly. I really think this should be default.
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"Settings/HUD Panels/Minimap/Left Click Behaviour"->"Camera Movement", or space+click minimap to get to the settings page quickly. I really think this should be default.
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2 is a bug. On a related note, there is a setting for unit production keys to make those hotkeys pop up sensibly, under "Settings/HUD Panels/Command Panel/Units tab hotkeys require Meta" (default requires holding down the spacebar for some odd reason)
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2 is a bug. On a related note, there is a setting for unit production keys to make those hotkeys pop up sensibly, under "Settings/HUD Panels/Command Panel/Units tab hotkeys require Meta" (default requires holding down the spacebar for some odd reason)
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[quote]4 can be solved by using Outline widget, it makes the game aesthetics much nicer but isn't active by default because it causes a small framerate drop.[/quote]
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[quote]4 can be solved by using Outline widget, it makes the game aesthetics much nicer but isn't active by default because it causes a small framerate drop.[/quote]
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In addition, XRayShader improves visibility further, working best with outline. The Outline effect could probably be done in a cheap and less accurate way for low-end machines (currently has to underwater on high refraction settings), so I'm pretty sure the performance can be made a moot point, so long as it adjusts to settings presets.
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In addition, XRayShader improves visibility further, working best with outline. The Outline effect could probably be done in a cheap and less accurate way for low-end machines (currently has to underwater on high refraction settings), so I'm pretty sure the performance can be made a moot point, so long as it adjusts to settings presets.
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For 5, perhaps artillery like that should default to "Hold Fire" (there is a set of state toggle buttons to the right of the unit commands, the top-most button is fire states). There is a setting to control that per-unit, but that settings page needs an overhaul (the sliders are not clear at a glance).
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For 5, perhaps artillery like that should default to "Hold Fire" (there is a set of state toggle buttons to the right of the unit commands, the top-most button is fire states). There is a setting to control that per-unit, but that settings page needs an overhaul (the sliders are not clear at a glance).
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Anyway, I've filed a bug report for 2 and am working on making outlines go to low quality by default on low presets. I've also submitted code (pending review) to change the default behaviour for minimap clicks and unit tab hotkeys to match genre standards.
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