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How to win 1V1 lategame?

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Date Editor Before After
8/15/2015 10:25:31 PMSkasi before revert after revert
8/15/2015 10:25:24 PMSkasi before revert after revert
8/15/2015 10:24:40 PMSkasi before revert after revert
8/15/2015 10:22:32 PMSkasi before revert after revert
8/15/2015 10:22:17 PMSkasi before revert after revert
8/15/2015 10:21:31 PMSkasi before revert after revert
8/15/2015 10:19:23 PMSkasi before revert after revert
8/15/2015 10:19:04 PMSkasi before revert after revert
Before After
1 [quote]What are some tactics I can use with a [b]practically infinite economy[/b], to destroy a super-powerful defensive line[/quote] 1 [quote]What are some tactics I can use with a [b]practically infinite economy[/b], to destroy a super-powerful defensive line[/quote]
2 To answer your question SERIOUS: you use Super weapons. They are designed to be used if you have "practically infinite economy". The artificial "no superweapons!" rule you created is the only reason you have a problem in the first place. You want to end the game without using game ending strategies. 2 To answer your question SERIOUS: you use Super weapons. They are designed to be used if you have "practically infinite economy". The artificial "no superweapons!" rule you created is the only reason you have a problem in the first place. You want to end the game without using game ending strategies.
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4 If you don't know how to counter superweapons then don't forbid them, instead have them decide every game until your group of players either finds a counter or realizes that only spamming defense is not the way to victory. (in the spirit of "defense merely delays defeat" and "if you don't know how to counter something, abuse the hell out of it and see what happens") 4 If you don't know how to counter superweapons then don't forbid them, instead have them decide every game until your group of players either finds a counter or realizes that only spamming defense is not the way to victory. (in the spirit of "defense merely delays defeat" and "if you don't know how to counter something, abuse the hell out of it and see what happens")
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6 Of course if you are extremely opposed to game ending units and buildings for whatever reason then you can also do as others already suggested and not play big FFA/speedmetal maps. Just play on featured maps (those with a yellow star in the [url=http://zero-k.info/Maps]map list[/url]) of sizes 16x16 and below. 6 Of course if you are extremely opposed to game ending units and buildings for whatever reason then you can also do as others already suggested and not play big FFA/speedmetal maps. Just play on featured maps (those with a yellow star in the [url=http://zero-k.info/Maps]map list[/url]) of sizes 16x16 and below.
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10 [quote]There is no way static defences can avoid artillery fire.[/quote] 10 [quote]There is no way static defences can avoid artillery fire.[/quote]
11 DAKADAKA, orly? [img]http://zero-k. info/img/avatars/corbhmth. png[/img] 11 @DAKADAKA, orly? [img]http://zero-k. info/img/avatars/corbhmth. png[/img]