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Tutorial Video Attempts

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Date Editor Before After
8/16/2015 2:59:30 AMPLrankAdminSprung before revert after revert
8/16/2015 2:22:06 AMPLrankAdminSprung before revert after revert
8/16/2015 1:33:12 AMPLrankAdminSprung before revert after revert
8/16/2015 1:06:04 AMPLrankAdminSprung before revert after revert
8/16/2015 12:56:17 AMPLrankAdminSprung before revert after revert
8/16/2015 12:55:17 AMPLrankAdminSprung before revert after revert
Before After
1 Eco Tutorial 4:20 -- Building Surround is Ctrl+Shift (does not need Alt). You also didn't mention that it works on queued buildings which can be useful sometimes (eg. add solars to mex before it is started). 1 Eco Tutorial 4:20 -- Building Surround is Ctrl+Shift (does not need Alt). You also didn't mention that it works on queued buildings which can be useful sometimes (eg. add solars to mex before it is started).
2 \n 2 \n
3 Eco 12:30 -- Area Reclaim can be made to work on your units by holding Ctrl. 3 Eco 12:30 -- Area Reclaim can be made to work on your units by holding Ctrl.
4 \n 4 \n
5 Area Repair: Spring provides a way for repair to ignore construction assist ( ie. be pure repair) . It uses Space by default and Insert widget overrides that. I've made a PR to bind this to Ctrl. [spoiler]Advanced usage which is probably not for tutorial: area repair will not assist factories making units ( only new buildings, and repair) if the cons are on Hold Position. Area repair will not assist ally construction if on Hold Position or Maneuver. [/spoiler] 5 Area Repair: new pure-repair behaviour on Ctrl. [spoiler]Advanced usage which is probably not for tutorial: area repair will not assist factories making units ( only new buildings, and repair) if the cons are on Hold Position. Area repair will not assist ally construction if on Hold Position or Maneuver. [/spoiler]
6 \n 6 \n
7 Constructor fight: rezzers will not automatically rez on Fight (rezzers are probably not important enough to be covered but not doing their default job is counter-intuitive). They can be made to by holding Alt but that only works on point-click fight (because line fight overrides that into its own default bahaviour of everyone-follow-same-line). 7 Constructor fight: rezzers will not automatically rez on Fight (rezzers are probably not important enough to be covered but not doing their default job is counter-intuitive). They can be made to by holding Alt but that only works on point-click fight (because line fight overrides that into its own default bahaviour of everyone-follow-same-line).