1 |
The percentile damage would be around a third as effective vs. ravager as against reaper. That seems like the least of our worries.
|
1 |
The percentile damage would be around a third as effective vs. ravager as against reaper. That seems like the least of our worries.
|
2 |
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|
2 |
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|
3 |
It's
generalist,
sort
of.
The
kill
time
basically
scales
off
the
cost
of
an
opposing
unit
instead
of
inversely
with
hp/cost
ratio.
This
means
it
would
still
be
effective
vs.
anything
costly,
but
even
more
so
if
that
thing
is
both
costly
and
tanky.
|
3 |
It's
generalist,
sort
of.
The
metal
worth
of
damage
dealt
per
second
basically
scales
off
the
cost
of
an
opposing
unit
instead
of
inversely
with
hp/cost
ratio.
This
means
it
would
still
be
effective
vs.
anything
costly,
but
even
more
so
if
that
thing
is
both
costly
and
tanky.
|
4 |
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|
4 |
\n
|
5 |
Scaling it properly would be difficult. If it kills reapers easily that would have an enormous effect on the matchup (would banisher/pillager do the job though?). Since it scales off cost, being able to kill a reaper effectively would also have it killing Detrminent at about 30x the efficiency it killed the reaper at. Do we really want to make a unit that broad? Any unit that can defeat reaper for cost with a flat percentile weapon would kill everything larger with ever greater efficiency, negating all escalation preemptively.
|
5 |
Scaling it properly would be difficult. If it kills reapers easily that would have an enormous effect on the matchup (would banisher/pillager do the job though?). Since it scales off cost, being able to kill a reaper effectively would also have it killing Detrminent at about 30x the efficiency it killed the reaper at. Do we really want to make a unit that broad? Any unit that can defeat reaper for cost with a flat percentile weapon would kill everything larger with ever greater efficiency, negating all escalation preemptively.
|
6 |
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|
6 |
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|
7 |
This could be circumvented partially by making the percentile damage small while adding a flat base damage. This however would make it fairly effective vs flea an other raider. Maybe if it then had the same large lock-on/reload time it'd work?
|
7 |
This could be circumvented partially by making the percentile damage small while adding a flat base damage. This however would make it fairly effective vs flea an other raider. Maybe if it then had the same large lock-on/reload time it'd work?
|
8 |
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|
8 |
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