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Free-Fire Mode in FPS View

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Date Editor Before After
8/14/2015 6:29:07 AMCArankPOLAX before revert after revert
8/14/2015 6:24:31 AMCArankPOLAX before revert after revert
8/14/2015 6:23:09 AMCArankPOLAX before revert after revert
8/14/2015 4:53:17 AMCArankPOLAX before revert after revert
8/14/2015 1:58:15 AMCArankPOLAX before revert after revert
Before After
1 [quote]Firing on own units has the same rules as outside FPS (ie. some weapons can do that, eg. Newton). There is no override because FPS mode is a useless engine gimmick and people would use it to troll. 1 [quote]Firing on own units has the same rules as outside FPS (ie. some weapons can do that, eg. Newton). There is no override because FPS mode is a useless engine gimmick and people would use it to troll.
2 \n 2 \n
3 Free fire means targeting is non-FPS (ie. enemies get automatically shot and nothing else happens). 3 Free fire means targeting is non-FPS (ie. enemies get automatically shot and nothing else happens).
4 \n 4 \n
5 You cannot shoot in the air because that would allow range hax. 5 You cannot shoot in the air because that would allow range hax.
6 \n 6 \n
7 Future users will not have the FPS mode bound to any hotkey. This is soft removal more or less. 7 Future users will not have the FPS mode bound to any hotkey. This is soft removal more or less.
8 [/quote] 8 [/quote]
9 \n 9 \n
10 Nooooooo! Please tell me it isn't so! The FPS mode and terraforming shown in the YouTube features trailer (you know, "take in the big picture"..."or get close and personal", http://youtu.be/jUcqY4GfRpl) were the big clinchers for me to download and try this game. In my head I was imagining a TA-style pre-planned assault beginning which I could then take control of the lead unit to lead the charge movie-style! How friggin awesome is that!!! 10 Nooooooo! Please tell me it isn't so! The FPS mode and terraforming shown in the YouTube features trailer (you know, "take in the big picture"..."or get close and personal", http://youtu.be/jUcqY4GfRpl) were the big clinchers for me to download and try this game. In my head I was imagining a TA-style pre-planned assault beginning which I could then take control of the lead unit to lead the charge movie-style! How friggin awesome is that!!!
11 \n 11 \n
12 So right now FPS is just a cool feature while I use single-player mode to check out all the units and it makes getting my bearings and screwing around way more intuitive and FUUUUUN!! (because if you haven't taken the helm of the Tremor, which IMHO is just awesome, and sprayed an island for kicks then you're simply missing out on life LOL) This is a GAME isn't it? Fun needs to count for something. 12 So right now FPS is just a cool feature while I use single-player mode to check out all the units and it makes getting my bearings and screwing around way more intuitive and FUUUUUN!! (because if you haven't taken the helm of the Tremor, which IMHO is just awesome, and sprayed an island for kicks then you're simply missing out on life LOL) This is a GAME isn't it? Fun needs to count for something.
13 \n 13 \n
14 Speaking of which does anyone know a way to override the "don't shoot my units" thing? Even Sim City came with Godzilla, earthquakes, and tornadoes and I'm sure those weren't intended to build infrastructure ;-) 14 Speaking of which does anyone know a way to override the "don't shoot my units" thing? Even Sim City came with Godzilla, earthquakes, and tornadoes and I'm sure those weren't intended to build infrastructure ;-)
15 \n 15 \n
16 So what I see is that FPS seems to have been written off and gets a lot of hate-on in the forums yet it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there. 16 So what I see is that FPS seems to have been written off and gets a lot of hate-on in the forums yet it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there.
17 \n 17 \n
18 Finally I know this is getting kind of lengthy but GoogleFrog, regarding the range advantage in FPS, I feel that SOME better aim/distance is reasonable exchange for the player's dedicated full attention. It may be my unfamiliarity with the game but I don't understand using FPS for trolling thing or why it would be disqualified as a legitimate part of strategy to harrass enemy units. It has the potential to considerably add to gameplay depth and realism ( spurts of micromanagement are actually how things work in real-life upper management, and by extension military command, where you set the parameters/script/policies for how things should run but since it's real life and not a simulation you have to get down into the trenches from time-to-time because of what they say about the best laid plans of mice and men) . 18 Finally I know this is getting kind of lengthy but @GoogleFrog, regarding the range advantage in FPS, I feel that SOME better aim/distance is reasonable exchange for the player's dedicated full attention. It may be my unfamiliarity with the game but I don't understand using FPS for trolling thing or why it would be disqualified as a legitimate part of strategy to harrass enemy units. It has the potential to considerably add to gameplay depth and realism ( spurts of micromanagement are actually how things work in real-life upper management, and by extension military command, where you set the parameters/script/policies for how things should run but since it's real life and not a simulation you have to get down into the trenches from time-to-time because of what they say about the best laid plans of mice and men) .
19 \n 19 \n
20 Anyways these are just the excited thoughts of an RTS veteran but a newb to Zero-K. Let me know what you guys think. 20 Anyways these are just the excited thoughts of an RTS veteran but a newb to Zero-K. Let me know what you guys think.