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[quote]Firing on own units has the same rules as outside FPS (ie. some weapons can do that, eg. Newton). There is no override because FPS mode is a useless engine gimmick and people would use it to troll.
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[quote]Firing on own units has the same rules as outside FPS (ie. some weapons can do that, eg. Newton). There is no override because FPS mode is a useless engine gimmick and people would use it to troll.
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3 |
Free fire means targeting is non-FPS (ie. enemies get automatically shot and nothing else happens).
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Free fire means targeting is non-FPS (ie. enemies get automatically shot and nothing else happens).
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You cannot shoot in the air because that would allow range hax.
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You cannot shoot in the air because that would allow range hax.
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Future users will not have the FPS mode bound to any hotkey. This is soft removal more or less.
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Future users will not have the FPS mode bound to any hotkey. This is soft removal more or less.
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[/quote]
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[/quote]
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Nooooooo! Please tell me it isn't so! The FPS mode and terraforming shown in the YouTube features trailer (you know, "take in the big picture"..."or get close and personal", http://youtu.be/jUcqY4GfRpl) were the big clinchers for me to download and try this game. In my head I was imagining a TA-style pre-planned assault beginning which I could then take control of the lead unit to lead the charge movie-style! How friggin awesome is that!!!
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Nooooooo! Please tell me it isn't so! The FPS mode and terraforming shown in the YouTube features trailer (you know, "take in the big picture"..."or get close and personal", http://youtu.be/jUcqY4GfRpl) were the big clinchers for me to download and try this game. In my head I was imagining a TA-style pre-planned assault beginning which I could then take control of the lead unit to lead the charge movie-style! How friggin awesome is that!!!
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So right now FPS is just a cool feature while I use single-player mode to check out all the units and it makes getting my bearings and screwing around way more intuitive and FUUUUUN!! (because if you haven't taken the helm of the Tremor, which IMHO is just awesome, and sprayed an island for kicks then you're simply missing out on life LOL) This is a GAME isn't it? Fun needs to count for something.
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So right now FPS is just a cool feature while I use single-player mode to check out all the units and it makes getting my bearings and screwing around way more intuitive and FUUUUUN!! (because if you haven't taken the helm of the Tremor, which IMHO is just awesome, and sprayed an island for kicks then you're simply missing out on life LOL) This is a GAME isn't it? Fun needs to count for something.
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Speaking of which does anyone know a way to override the "don't shoot my units" thing? Even Sim City came with Godzilla, earthquakes, and tornadoes and I'm sure those weren't intended to build infrastructure ;-)
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Speaking of which does anyone know a way to override the "don't shoot my units" thing? Even Sim City came with Godzilla, earthquakes, and tornadoes and I'm sure those weren't intended to build infrastructure ;-)
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So what I see is that FPS seems to have been written off and gets a lot of hate-on in the forums yet it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there.
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So what I see is that FPS seems to have been written off and gets a lot of hate-on in the forums yet it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there.
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18 |
Finally
I
know
this
is
getting
kind
of
lengthy
but
GoogleFrog,
regarding
the
range
advantage
in
FPS,
I
feel
that
SOME
better
aim/distance
is
reasonable
exchange
for
the
player's
dedicated
full
attention.
It
may
be
my
unfamiliarity
with
the
game
but
I
don't
understand
using
FPS
for
trolling
thing
or
why
it
would
be
disqualified
as
a
legitimate
part
of
strategy
to
harrass
enemy
units.
It
has
the
potential
to
considerably
add
to
gameplay
depth
and
realism
(
spurts
of
micromanagement
are
actually
how
things
work
in
real-life
upper
management,
and
by
extension
military
command,
where
you
set
the
parameters/script/policies
for
how
things
should
run
but
since
it's
real
life
and
not
a
simulation
you
have
to
get
down
into
the
trenches
from
time-to-time
because
of
what
they
say
about
the
best
laid
plans
of
mice
and
men)
.
|
18 |
Finally
I
know
this
is
getting
kind
of
lengthy
but
@GoogleFrog,
regarding
the
range
advantage
in
FPS,
I
feel
that
SOME
better
aim/distance
is
reasonable
exchange
for
the
player's
dedicated
full
attention.
It
may
be
my
unfamiliarity
with
the
game
but
I
don't
understand
using
FPS
for
trolling
thing
or
why
it
would
be
disqualified
as
a
legitimate
part
of
strategy
to
harrass
enemy
units.
It
has
the
potential
to
considerably
add
to
gameplay
depth
and
realism
(
spurts
of
micromanagement
are
actually
how
things
work
in
real-life
upper
management,
and
by
extension
military
command,
where
you
set
the
parameters/script/policies
for
how
things
should
run
but
since
it's
real
life
and
not
a
simulation
you
have
to
get
down
into
the
trenches
from
time-to-time
because
of
what
they
say
about
the
best
laid
plans
of
mice
and
men)
.
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19 |
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19 |
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|
20 |
Anyways these are just the excited thoughts of an RTS veteran but a newb to Zero-K. Let me know what you guys think.
|
20 |
Anyways these are just the excited thoughts of an RTS veteran but a newb to Zero-K. Let me know what you guys think.
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