1 |
Tank factory doesn't really need a buff, does it? It's very common. Kodachi and Panther are two very strong raiders. Why buff either of them?
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1 |
Tank factory doesn't really need a buff, does it? It's very common. Kodachi and Panther are two very strong raiders. Why buff either of them?
|
2 |
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2 |
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3 |
Tremor buff could be fun, but is probably not needed. It's already very very good at making maps flat. Plus tanks probably have the strongest assault, so artillery is rarely needed (see rarity of Pillager).
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3 |
Tremor buff could be fun, but is probably not needed. It's already very very good at making maps flat. Plus tanks probably have the strongest assault, so artillery is rarely needed (see rarity of Pillager).
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4 |
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4 |
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5 |
A Tick damage buff would make them extremely cheesy early comm snipe units. I think the recent sight buff should be fine for now.
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5 |
A Tick damage buff would make them extremely cheesy early comm snipe units. I think the recent sight buff should be fine for now.
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6 |
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6 |
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7 |
Dominatrix is very slippery slope. I don't really like the concept of slippery units or Domi in particular. Also white lines all over the map look very ugly/confusing/unclean/distracting.
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7 |
Dominatrix is very slippery slope. I don't really like the concept of slippery units or Domi in particular. Also white lines all over the map look very ugly/confusing/unclean/distracting.
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8 |
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8 |
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9 |
Hacksaw can be removed, there's already Newton.
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9 |
Hacksaw can be removed, there's already Newton.
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10 |
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10 |
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11 |
Recluse
is
probably
only
considered
weak
because
other
spiders
got
buffed/added.
I'm
a
bit
afraid
of
seeing
spiders
dominate
flat
land
maps
like
amphibs
are
starting
to.
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11 |
Recluse
is
probably
only
considered
weak
because
other
spiders
got
buffed/added.
I'm
a
bit
afraid
of
seeing
spiders
dominate
flat
land
maps
like
amphibs
are
starting
to.
Spiders
are
already
very
powerful/viable
on
many
maps.
|