1 |
Funnelwebs seem to be one of those things that scale up and slog up the game, like shieldballs and wolverines ... combined into one unholy thing!
|
1 |
Funnelwebs seem to be one of those things that scale up and slog up the game, like shieldballs and wolverines ... combined into one unholy thing!
|
2 |
\n
|
2 |
\n
|
3 |
They aren't OP and they are sometimes pretty easy to kill but they are slow, they kill slow, and they die slow. And they slow enemies with disruptor drones. They rarely take damage themselves, staying "outside combat" and letting drones do piecemeal attrition (again, like Wolverines). All of this leads to a porcy semi-static gameplay which i dislike.
|
3 |
They aren't OP and they are sometimes pretty easy to kill but they are slow, they kill slow, and they die slow. And they slow enemies with disruptor drones. They rarely take damage themselves, staying "outside combat" and letting drones do piecemeal attrition (again, like Wolverines). All of this leads to a porcy semi-static gameplay which i dislike.
|
4 |
\n
|
4 |
\n
|
5 |
I think it's too late to change their role as a drone unit however, and having an interesting drone unit is a challenge. So here are some ideas.
|
5 |
I think it's too late to change their role as a drone unit however, and having an interesting drone unit is a challenge. So here are some ideas.
|
6 |
\n
|
6 |
\n
|
7 |
Drones could be more nuanced and actively controlled for fun to be allowed. Some sort of a drone-affecting dgun (send drones on an extra-range sortie?), or a way to configure their loadout could then make them a bit more interesting.
|
7 |
Drones could be more nuanced and actively controlled for fun to be allowed. Some sort of a drone-affecting dgun (send drones on an extra-range sortie?), or a way to configure their loadout could then make them a bit more interesting.
|
8 |
\n
|
8 |
\n
|
9 |
Drones or their dgun (say, same "long range sortie" option) could cost energy and even metal to produce or fire.
|
9 |
Drones or their dgun (say, same "long range sortie" option) could cost energy and even metal to produce or fire.
|
10 |
\n
|
10 |
\n
|
11 |
Maybe, drones could be bombers rather than gunships, e.g, they would have to reload after doing a run.
|
11 |
Maybe, drones could be bombers rather than gunships, e.g, they would have to reload after doing a run.
|
|
|
12 |
\n
|
|
|
13 |
[quote]Most of the problems start from 3 and more funnywebs so you can have at least a bantha worth of metal in that game to counter them[/quote]
|
|
|
14 |
The problem here is that 3 funnelwebs will kill a Bantha unless it's supported by a pretty large amount of AA. And 5 funnelwebs, which is same cost level as Det, will gladly kill a Det.
|