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[quote]It would be awfully boring if all the AA units performed the same way in every situation.[/quote]
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1 |
[quote]It would be awfully boring if all the AA units performed the same way in every situation.[/quote]
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2 |
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2 |
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3 |
Agreed, but I don't think that difference should be defined in such an arbitrary way - alpha, range, damage, reload time, projectile speed/spread/angle/AoE, plus the characteristics of the unit itself, are enough means of differentiation. Its not interesting to have units that are just bad vs a specific type of plane because their projectiles are too slow and low flight time - this is info normal players don't even have access to, its not intuitive (why is making crashers - mobile AA - the wrong response to someone massing a type of plane?)
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3 |
Agreed, but I don't think that difference should be defined in such an arbitrary way - alpha, range, damage, reload time, projectile speed/spread/angle/AoE, plus the characteristics of the unit itself, are enough means of differentiation. Its not interesting to have units that are just bad vs a specific type of plane because their projectiles are too slow and low flight time - this is info normal players don't even have access to, its not intuitive (why is making crashers - mobile AA - the wrong response to someone massing a type of plane?)
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4 |
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4 |
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5 |
It
could
be
standardised
by
giving
all
the
AA
missiles
a
long
flight
time
-
then
any
missile
fired
at
a
plane
is
likely
to
hit
eventually.
|
5 |
It
could
be
standardised
by
giving
all
the
AA
missiles
a
longer
flight
time
-
then
any
missile
fired
at
a
plane
is
likely
to
hit
eventually.
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6 |
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6 |
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7 |
[quote]Additionally, I don't really agree that Gremlins are good killers of Swift.[/quote]
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7 |
[quote]Additionally, I don't really agree that Gremlins are good killers of Swift.[/quote]
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8 |
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8 |
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9 |
They are not good killers, but they can get the jump on them via cloak, and they can hit them.
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9 |
They are not good killers, but they can get the jump on them via cloak, and they can hit them.
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